Explaining Linear Workflow

One of the new features of Blender 2.5 is Color Management and the ability to work with Linear Workflow. But, do you know what exactly linear worklow is? A few days ago I found a great file with a beginners guide about linear workflow, explaining the importance of the technique for 3d artists. The presentation […]

Real time rendering with Photon Mapping and Gamma Correction

If there is something that I always recommend to my students, is to read a lot about the theory behind computer graphics, because not only from visual exercises we learn to be better artists. From all the reading available on the web, I really like the ones that explain concepts and techniques that we sometimes […]