Blender 3.0: The beginner’s guide (PDF)


SKU: 100-1-1 Category: Tags: , , ,


Filetype: PDF | Pages: 340 | Chapters: 8 | Project files: Included

Do you want to start creating 3D models and animations using free and open-source software? With Blender, you have the freedom to use a tool that will help you put your creativity to work for multiple formats.

Blender 2.8 was a massive milestone for the software and brought a lot of attention to the software as a reliable and accessible platform to create digital content. With a revamped user interface and the adoption of simple standards from other graphical applications, you can easily state that it was a game-changer for many artists and companies.

In Blender 3.0, you find a consolidation of this evolution from the past years with a more polished user experience and cutting-edge technologies. We have an impressive Asset Browser for fast reuse of assets and lots of improvements in the rendering field, with both Eevee and Cycles getting optimizations from the list of new features.

With Blender 3.0: The beginner's guide, you will find a quick reference and detailed explanations about the essential tools and options.

The book uses a practical approach with examples for all topics and step-by-step instructions on doing “difficult” tasks like animations, rendering, material creation, and 3D modeling.

Need a paperback instead? You can get a paperback from this link.

Book contents

And a quick summary of the topics covered by the book:

  • User interface
  • 3D navigation
  • Modeling and editing
  • Modeling tools and options
  • Interactive shading options
  • Materials and textures
  • Use PBR materials with Cycles and Eevee
  • Working with the camera
  • Rendering with Eevee and Cycles
  • Making and exporting still images
  • Animation and interpolation
  • Animation constraints
  • Use the follow path for animation
  • Animation tools and rendering
  • Rendering animations as videos

The book uses a practical approach with examples for all topics and step by step instructions on how to do “difficult” tasks like animations, rendering, material creation, and 3D modeling.

Here is the chapter list:

  • Chapter 1 – Blender user interface and 3D navigation
  • Chapter 2 – Object creation and manipulation
  • Chapter 3 – Tools for 3D modeling
  • Chapter 4 – Modeling techniques and resources
  • Chapter 5 – Materials and textures
  • Chapter 6 – Rendering and illumination
  • Chapter 7 – Animation and motion with Blender
  • Chapter 8 – Animation rendering and composition

Content preview

Here are some screenshots from the book contents:

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