Blender with CAD like features using Add-ons

One of the biggest requests I heard from architectural visualization on Blender is that would love to get more precision modeling tools. We can already work really well on most situations in Blender, but there is always room to improvements. If you search carefully specially for Add-ons you will find some really nice Add-ons that […]

Rendering a bedroom with Blender Cycles

Shortly we will have a great addition for architectural visualization artists using Blender, which is the new Blender render engine called Cycles. I’m studying Cycles a lot, because I want to start working on as many projects as I can use it, and because I’m building an online course about Cycles. So far the course […]

Interior light setup tips for Blender and YafaRay

The light setup is a very important part of any architectural visualization project, and I get a lot of questions about how to properly setup the lights for different kinds of environments. You may remember an interview I did with an artist called Stanislav Pyadishev, which uses Blender and YafaRay to create some amazing images […]

Rendering stairs with Blender and YafaRay

Even with the development of a powerful renderer for Blender like Cycles, there are still a lot of users that will stick to options like YafaRay. I`m not planning to full migrate my projects to Cycles right now, much because of what I already have created with both YafaRay and LuxRender. And there are a […]

How to add lights to an interior scene in Blender Cycles?

The use of Cycles for architectural modeling is really cool to see an almost realtime feedback of your modeling. My previous article on the blog just showed how to do that in Cycles. But, a lot of people send me messages asking more about how to deal with lights in Cycles. How can we add […]

Modeling for architecture with Blender Cycles

The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my hands in Cycles I`m getting […]

Testing the Automatic Seam creation

One of the projects from SoC 2011 is about UV Mapping in Blender, and the goal is to create an Automatic Seam creation tool. This would speedup the process of working with UV mapping in Blender, and since the project will also help a lot architectural visualization artists, I decided to give it a try. […]

How to chamfer edges with the Bevel Modifier for architecture

After a really long week I got some time to create a quick tutorial about how to use the Bevel Modifier in Blender, to chamfer edges for architectural modeling. This is an important detail to add realism to walls and furniture. The trick is quite simple, and consists on use the Bevel Weight to apply […]

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