Controlling lights with LuxRender Light groups

There are a lot of great features and tools in LuxRender that can really help any architectural visualization artist, which uses Blender to model his works to create photo realistic renders. I was testing some of the features introduced lately in LuxRender and one of the features that really caught my attention was the Light […]

Product visualization and rendering with Blender 3D and LuxRender

If you want to learn about advanced rendering techniques in Blender 3D to use in architectural visualization projects, a great source of information to learn that is to look for product visualization tutorials. The techniques and setup of scenes are quite similar on both fields, only the scale of the models change. A great example […]

Is real-time rendering the future? even for Blender 3D?

One of the big news about the rendering market last week was the announcement of new releases from two major commercial render engines. In a few weeks we will see a new version of V-Ray and FryRender, both dedicated to work with real-time rendering. They are called V-Ray RT and FryRender RT, and as a […]

How render with photometric lights in Blender 3D and LuxRender

In the last few days I’m playing around with LuxRender 0.6 RC3 a lot. I was testing some of the features of this incredible unbiased render engine for Blender 3D, and decided to write a short article about a feature that every architectural visualization artist needs to know: photometric lights. With LuxRender we can use […]

Getting started with Blender 3D and LuxRender

In case you didn`t notice, another external renderer that used to be a Freeware is turning into a commercial software. Now it`s time for kerkythea to follow the same steps of Indigo and become a player against Maxwell Render and FryRender. The strange thing is that both softwares made the change to a commercial license […]

How to model a pillar in Blender 3D

One of the things that makes most users not migrate to Blender 3D is the fact that they don’t know for sure, if they will find the tools required to create the same 3d models created in softwares like 3ds Max. I see that all the time when I show Blender 3d to someone used […]

How to improve edge modeling in Blender 3D?

One of the techniques to create 3d models for architecture is edge modeling. I found that for most situations, we will find full control over the model by extruding and placing edges and edge loops around 3d models. A few weeks ago I have posted here a video with a time lapse example of a […]

New tools in Blender 3D 2.49: Bone Sketching and Texture Nodes

In the last couple days I was playing around with Blender 2.49 RC1, and looking for new features to work with. Some of them will be an interesting addition to architectural visualization artists and other tools will be more suitable to animation artists. If you want to check out how two of those new features […]