How to model a pillar in Blender 3D

One of the things that makes most users not migrate to Blender 3D is the fact that they don’t know for sure, if they will find the tools required to create the same 3d models created in softwares like 3ds Max. I see that all the time when I show Blender 3d to someone used […]

How to improve edge modeling in Blender 3D?

One of the techniques to create 3d models for architecture is edge modeling. I found that for most situations, we will find full control over the model by extruding and placing edges and edge loops around 3d models. A few weeks ago I have posted here a video with a time lapse example of a […]

Modeling for Architecture timelapse: Living room walls in Blender 3D

I’m working right now in the production of an online training about the integration between Blender 3D and Indigo Renderer, which will deal with the full modeling, texturing and rendering for a small but interesting scene in Blender. Just to illustrate a bit how part of the training will be handled, I’ve created a timelapse […]

Architectural modeling tip: How to offset faces in Blender 3D

In some CAD software’s and 3d packages as well, there is a tool called offset that can create parallel copies of faces and edges. If you create architectural models using Blender 3D and have used some of those tools, you probably miss this type of feature. Even not being available as a default tool or […]

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