Creating cutout images with GIMP and Blender [B3DA Pro]

Here in Blender 3D Architect, I often recommend downloading cutout textures with lots of different collections. You can use those textures to add people, vegetation, and even furniture to your renders. One aspect of those textures that I never explained is the creation of cutout textures. For Blender 3D Architect Pro subscribers, I recently shared […]

BlenderBIM tutorials: Getting started with BIM in Blender

A powerful way of developing architectural projects is with BIM tools and resources, which can save you a lot of time and streamline design decisions based on data. There are lots of BIM options in the market, but they all share the same flaw. The use of proprietary data formats. Once you start working with […]

Getting started with Sverchok for 3D modeling

In the past couple of weeks, we talked a lot about how you can start making parametric models in Blender with the incredible Sverchok Add-on. It introduces many new Nodes to create 3D objects and modify them in many ways, including full parametric controls for objects. Since this is a new concept of modeling for […]

Blender 2.8: How to control HDR rotation?

A popular way to add lights to any architectural visualization project in Blender is with the use of an environmental texture. They can add lights and help with reflective materials for either an exterior or interior render. An HDR map used as an environmental texture can also provide a Sun Light to the scene, which […]

How to use cutout textures in Blender 2.8?

A great resource for architectural visualization in Blender is the use of cutout images that can help you adding vegetation, cars, and human scales to a render. Since those textures usually add only a single plane to the project, you won’t have a significant increase in the computational load for rendering. After you get a […]

Rendering a still life scene with Blender Cycles

An architectural visualization artist must know how to properly setup a scene to render external views of buildings, landscapes and interior spaces. Besides those skills I do believe that knowing how to render simple objects, like a studio setup is also an important skill. From time to time a project may require the creating of […]

How to setup a wood floor texture in Blender for architecture

The textures of a scene play a big role on any architectural visualization project to add both context and realism. But, is there a right way to setup textures? Some people uses a mix of handcrafted UV Maps and polygons to improve details, others go only with UV Maps. I think that for most cases […]

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