How to create animations with SketchUp?

One of the biggest flaws of SketchUp is the lack of an animation system to add movement or transformation to objects. We can create some sort of animation with SketchUp, but it is a trick that only moves the view angle from different scenes. So, how can we create animations with SketchUp? There isn`t any […]

Using SketchUp to create sections for architecture

Before we get to work with 3d modeling and visualization projects, most architects must get to know how to deal with technical drawing. I still remember my first experiences with views and projections, and of course the first time I did tried to create a section. Today we have a bunch of tools to help […]

Free plugin to create grass in SketchUp for architecture

The creation of any king of environment for architectural visualization represents a big challenge to the artist, when the surface is all covered with shiny and green grass. A few years ago it would be a big problem to represent grass on 3d softwares without expansive plugins, or a clever solution during the post production. […]

Advanced SketchUp Tutorial: Using Ruby to filter selections

From all other 3d softwares available for architectural visualization, the one that I keep really close to me for planning a project is SketchUp, because of the easy to use tools and the short time required to create volumetric shapes. The downside of SketchUp is the lack of tools to deal with curved shapes like […]

Architectural Modeling: Creating roofs with plugins for SketchUp

Among all the elements of an architectural project, the one that really is annoying to create in 3d is the roof. If you ever tryied to model a 3d roof, specially those complex and full of different slopes and levels, then you know what I’m talking. Unfortunately, I don’t know of any special script that […]

Modeling terrains with displacement maps in SketchUp and Blender 3D

The creation of terrains and sites can be accomplished in several different ways, ranging from a series of curves that can be connected, from simple subdivision modeling. One of the fastest techniques to create large terrains with only a few mouse clicks is with displacement maps. This is a type of texture similar to the […]

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