Posts Tagged "Tutorial Render"
Posted by Allan Brito on March 8th, 2011 ~
1 Comment
When we have to create a scene that uses lots of objects to represent objects like grass or leaves, we end up with a high load on our systems, making the process of rendering the scene really difficult and time consuming. One of the solutions for this problem is the…
Posted by Allan Brito on May 27th, 2010 ~
2 Comments
The demand for better and faster renderings is always growing, and to speed up the render of any type of project we can always turn to GPU based renderings. Today we have a lot of options to use GPU based technology to create renderings almost in real-time, depending on how…
Posted by Allan Brito on April 15th, 2010 ~
3 Comments
Earlier this week I posted an article about the first experimental script available to use LuxRender with Blender 2.50, which allows architectural visualization artists to use the incredible LuxRender algorithms, and generate photo realistic images. This is not the first experiment to create an exporter for Blender 2.50. If you…
Posted by Allan Brito on March 30th, 2010 ~
0 Comments
In which scale you usually work on your models? The use of the right scale set is an important decision for every architectural visualization artists, and could determine how easy the setup of the scene and even render parameters will work. For artists using unbiased renders like LuxRender or Indigo,…
Posted by Allan Brito on January 11th, 2010 ~
25 Comments
It was made public yesterday the existence of a new renderer called Octane Render. This is new software that works with Unbiased render algorithms in a different way than we are used to interact. If you have already used LuxRender or Indigo Render, both using unbiased render methods, you know…
Posted by Allan Brito on December 10th, 2009 ~
1 Comment
The number of external renders engines compatible with Blender 3D is growing fast, and today we have several options to render projects using advanced global illumination algorithms and methods. A few months ago we only had mostly YafRay and PovRay to create our projects. I know there was other like…
Posted by Allan Brito on December 2nd, 2009 ~
2 Comments
From all the renders used to create architectural visualization, I believe that Mental Ray is the second most used render engine, right behind VRay. The fact that 3ds Max already came with Mental Ray in all installations is a great help to get more users, but it doesn’t mean that…