Posts Tagged "Python scripts"
Posted by Allan Brito on August 3rd, 2010 ~
4 Comments
Since the release of Blender 2.53 in Beta stage I began to test in my architectural visualization workflow. This is a much better release to start testing your modeling workflow, since a beta release is more stable than the previous alpha. But, like most of the experienced Blender users I`m…
Posted by Allan Brito on June 20th, 2010 ~
1 Comment
One of the things that I keep saying to all my students is that if they want to work with big and complex projects in Blender, they must learn how to work with Python to create custom tools and scripts to accelerate the creation process. This is a rule for…
Posted by Allan Brito on October 26th, 2009 ~
2 Comments
The use of scripts to create routines and do repetitive tasks in 3d modeling is a common practice among more experienced artists, and for architectural modeling it’s no different. In Blender 3D we use Python to create scripts that can help us in the modeling process. From time to time,…
Posted by Allan Brito on July 24th, 2009 ~
3 Comments
In the entertainment industry we have a growing tendency of producing 3d animations using stereoscopic renderings, which is a new form of visual interaction for animated feature films. I have watched some of those animations recently using 3d glasses and I was wondering when this feature will be used for…
Posted by Allan Brito on July 23rd, 2009 ~
1 Comment
The quest for tools and techniques that helps us to model with precision never ends and part of this search in Blender is related to some nice scripts, which can really save a modeling that requires attention in the dimensions. Today I’m going to talk about a script called Lenghten,…
Posted by Allan Brito on July 13th, 2009 ~
4 Comments
One of the challenges to create interactive architectural visualization is to work with low poly models. This is extremely important if we want to have a fast and well designed application. For instance, all models that represent walls have a very low poly count, which make them ready to be…
Posted by Allan Brito on July 10th, 2009 ~
4 Comments
Since the release of Blender 3D 2.49 I was browsing the new features and additions to the software, and last week I finally get to look to the new scripts. One of the scripts added to Blender caught my attention, because it`s incredible useful for landscape architecture and environment design….
Posted by Allan Brito on May 5th, 2009 ~
1 Comment
I was looking into some articles about the release of the new version of 3ds Max 2010, which shows the so called graphite modeling tools. This new set of tutorials are an implementation of the PolyBoost plugin, bought by Autodesk and merged with this new release of 3ds Max. What…