Posts Tagged "Modeling tips"
Posted by Allan Brito on June 1st, 2011 ~
2 Comments
The knowledge to create organic shapes and models are not among the list of skills of an architectural visualization artist. Those are more common for artists specialized in character modeling, but at some point in your work, we may have to create some organic shapes. One of those situations is…
Posted by Allan Brito on May 5th, 2011 ~
5 Comments
The main modeling technique used by Blender is polygon modeling, and some tools are quite important to quickly achieve complex topology. For instance, one option that I miss sometimes in Blender is the Inset tool, like the one we find in 3ds max. But, a new add-on still in development…
Posted by Allan Brito on April 5th, 2011 ~
1 Comment
How to get started with a modeling project in architectural visualization? One of the first steps to start a project is to get the technical drawings as a background in Blender to start working with them, and avoid to get lost with measurements. When we have the technical drawings, this…
Posted by Allan Brito on March 25th, 2011 ~
1 Comment
The main technique that we use to create architectural models is based on polygon modeling, and one of the advantages of this technique is that most of the tools works exactly the same on different softwares. One of my students that had a 3ds max background, started to work with…
Posted by Allan Brito on March 24th, 2011 ~
0 Comments
There are a lot of techniques to create terrains and sites in Blender, like with the use of Grease Pencil and Surface Sketch. If you don’t remember the technique, just check back my article about terrain modeling with Blender 2.5. But, sometimes we may need a quick way to create…
Posted by Allan Brito on August 9th, 2010 ~
2 Comments
One of the most challenging aspects of teaching 3d modeling is to make the students to follow a few guidelines about technical modeling. Most people go straight to what I use to call “artistic modeling”, which deals with 3d models only by the way they look, and not how to…
Posted by Allan Brito on June 1st, 2010 ~
1 Comment
In architectural visualization we can find lots of objects that can be represented with the use of simple patterns like the floor tiles. For this type of 3d object we can use the Array modifier to create large surfaces based on a single and simple 3d pattern. The only thing…
Posted by Allan Brito on April 22nd, 2010 ~
3 Comments
When the scope of a visualization Project changes from the building to the creation of something smaller like furniture, we have to change the skill set of modeling tools. One of the modeling techniques I like the most is edge modeling for furniture, because it gives me freedom of choose…