Posts Tagged "Modeling for Architecture"
Posted by Allan Brito on October 24th, 2012 ~
2 Comments
An article posted here last week on Blender 3D Architect mentioned some possible new modeling tools for Blender, which are available as part of the Google Summer of Code in the Sushi branch. That article was about the tools developed by Luke Frisken that might help with precision modeling in…
Posted by Allan Brito on July 5th, 2011 ~
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You may not remember the work of an artist called Hans B Erickson that was posted here on the blog about two months ago. He was working on an animation project not related with architectural visualization, but this project demanded a lot of work to create scene objects like furniture….
Posted by Allan Brito on May 31st, 2011 ~
1 Comment
One of the things that really can make a difference in an image is the amount of objects and furniture placed at the scene. A good scene is filled with lots of those objects that will help with the visual composition, and give some nice shadows to create depth in…
Posted by Allan Brito on April 12th, 2011 ~
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One of the modeling practices that I really enjoy is to take an on old building and try to model it on Blender. This is one of the most common exercises in my modeling classes on architectural modeling. Our cities are filled with old constructions that might be involved on…
Posted by Allan Brito on March 25th, 2011 ~
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The main technique that we use to create architectural models is based on polygon modeling, and one of the advantages of this technique is that most of the tools works exactly the same on different softwares. One of my students that had a 3ds max background, started to work with…
Posted by Allan Brito on February 14th, 2011 ~
4 Comments
The process of designing an architectural visualization based on a 3d model usually demands a high number of polygons to represent details. A lot of artists still prefer to create the geometry for furniture or things like window frames, railings and roofs instead of investing on textures for detailing. What…
Posted by Allan Brito on February 1st, 2011 ~
1 Comment
For architectural visualization artists there are a few parts of any project that demand more work, at the modeling stage like the roof. How do you create the roofs, for your models? If you use Blender, as tool for 3d modeling, there are a few interesting tricks that we can…
Posted by Allan Brito on November 30th, 2010 ~
5 Comments
The modeling process used in architectural visualization projects is not that different from other types of projects. But, for inexperienced artists the process may seem a bit complex, due to the fact that we must follow some guidelines to work with geometrical shapes and real-world scale. One of the ways…