Posts Tagged "Internal Render"
Posted by Allan Brito on July 5th, 2012 ~
6 Comments
Even with faster ways to light up a scene these days with render engines like YafaRay, LuxRender and Cycles we still find room for old school style lighting for architecture. If you want to learn a way to light up a scene using the Blender internal render and with some…
Posted by Allan Brito on August 10th, 2011 ~
5 Comments
The use of Cycles for architectural modeling is really cool to see an almost realtime feedback of your modeling. My previous article on the blog just showed how to do that in Cycles. But, a lot of people send me messages asking more about how to deal with lights in…
Posted by Allan Brito on April 19th, 2011 ~
1 Comment
There is a simple rule to work with YafaRay and render scenes for architecture, which determines the render method used for a project. When the scene is an external view we should use Pathtracing as render method. And for internal views the best option would be Photon mapping. Those are…
Posted by Allan Brito on April 13th, 2011 ~
6 Comments
Here is another great example of internal rendering made with Blender and LuxRender. An artist called strelok posted on the LuxRender user forums a scene of a kitchen, with some great insights for materials and lights. At the discussion on the forums, strelok posted his settings for the rendering with…
Posted by Allan Brito on March 22nd, 2011 ~
0 Comments
Even with a lot of external render engines available for Blender, like YafaRay and LuxRender we may at some point have to setup the render of a scene using only the internal render. With the internal render we loose all that quick setup, and advanced features to add global illumination…
Posted by Allan Brito on October 13th, 2009 ~
3 Comments
In architectural visualization we consider the light of interior scenes, one of the most critical stages of a project, because it can really turn a great model into a poor scene, and make a simple scene gain life, with a well planned illumination. If you choose to use an advanced…
Posted by Allan Brito on July 30th, 2009 ~
3 Comments
The use of technologies to visualize projects for architecture will go towards real time rendering; I have no doubt of that. After the release of FryRender RT and V-Ray RT, a lot of cool examples and projects that use such technology begin to appear on the internet. Last week I…
Posted by Allan Brito on June 8th, 2009 ~
3 Comments
In the last articles here in the blog, I’m talking a lot about the advantages and uses of external render engines used with Blender 3D. I have to say that I really like to use those render engines, and today very few renders are created entirely with the Blender internal…