Posts Tagged "GPU Render"
Posted by Allan Brito on September 26th, 2011 ~
6 Comments
In the near future we will have a great addition for architectural visualization artists using Blender, which is the new Blender render engine called Cycles. I’m studying Cycles a lot, because I want to start working with as much projects as I can use it, and because I’m building an…
Posted by Allan Brito on August 4th, 2011 ~
9 Comments
The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my…
Posted by Allan Brito on June 29th, 2011 ~
2 Comments
The number of options for people interested on jumping in GPU renders is getting bigger everyday. I just saw that the company behind MachStudio Pro, which were a commercial solution to create GPU based renders, just changed their business model to focus on consulting and training, and decided to give…
Posted by Allan Brito on May 29th, 2011 ~
6 Comments
One of the features that really shake the Blender community in the past few weeks was Cycles, with the ability to use modern render methods and GPU power with no external render. But, how Blender Cycles stands today against some of the available GPU based render engines? A few artists…
Posted by Allan Brito on May 10th, 2011 ~
4 Comments
I know that everybody is excited about the new Blender Cycles, but we can`t forget about the other options for use GPU based render with Blender. If you don`t remember, we still have SmallLuxGPU that enable us to create some amazing renderings using GPU power, and it has a new…
Posted by Allan Brito on February 16th, 2011 ~
1 Comment
One of the best render open source render engines to use with Blender is about to get an update, with a lot of new features. A few days ago the LuxRender 0.8 RC 1 was announced with a great list of new features. If you haven`t used LuxRender yet, let…
Posted by Allan Brito on November 10th, 2010 ~
3 Comments
The use of GPU based technologies to render scenes in 3d is a reallity for architectural visualization artists, and with a lot of options to choose from we get to pick a good video board to use with SmallLuxGPU, VRay RT, iRay or any other GPU based renderer. One of…
Posted by Allan Brito on June 22nd, 2010 ~
5 Comments
In a few months the use of GPU power to render scenes will be just like a global illumination render is today. Almost all tools specialized on rendering offers some kind of GI method to improve rendering. I still remember that a few years ago it was quite expansive to…