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Tips and tricks about YafaRay and Blender 2.5


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For those of you looking to get started with YafaRay and Blender, I just found a nice set of two tutorials from an artist called Vinicius Cabral, which goes through a lot of basic concepts about both YafaRay and Blender. In both videos he gets an build from graphicall.org that already has YafaRay integrated to […]

Blender 2.50 and YafaRay – Unofficial exporter script


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A few days ago a new update to the development version of the upcoming Blender 2.60 was released. The Blender 2.50 Alpha 2 adds more features and tools for artists interested on testing what will be the future Blender 2.60. Even with lots of new features for modeling, most architectural visualization artists still find more […]

Urban landscapes with Blender 3D and YafaRay


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In the past five weeks I’m giving a course at the local Autodesk reseller here in my city, about the use of 3ds Max and Mental Ray for architectural visualization. Well, I would love to give the same course using Blender 3D instead, but I doubt that the guys of Autodesk would agree with that. […]

Getting started with YafaRay for external architectural rendering


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In a previous article I showed up a quick and simple way to setup YafaRay for interior design, using techniques and tools to better create a still image to show interiors. Now it’s time to take a look on how to setup a model for an external view, simulating the sunlight from a clear sky. […]

Tutorials about global illumination with Blender 3D and YafaRay


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The most common external renderer to use with Blender 3D is undoubtly YafRay, which is called today as YafaRay. In the past few years I was a heavy user of YafRay to produce architectural visualization renderings, but since YafaRay become stable, I`m always using YafaRay to setup new scenes, especially when I have to create […]

Blender 3D: How to use the Photon mapping build


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As you may already know some experiments and projects by some Blender 3d developers’ wants to bust up the internal render, with the capability to use Global Illumination. One of those projects is lead by farsthary, have received a few test builds in the last days. Since I wanted to check out how the GI […]