Posts Tagged "Global Illumination"
Posted by Allan Brito on May 3rd, 2011 ~
4 Comments
For those of you looking to get started with YafaRay and Blender, I just found a nice set of two tutorials from an artist called Vinicius Cabral, which goes through a lot of basic concepts about both YafaRay and Blender. In both videos he gets an build from graphicall.org that…
Posted by Allan Brito on March 10th, 2010 ~
3 Comments
A few days ago a new update to the development version of the upcoming Blender 2.60 was released. The Blender 2.50 Alpha 2 adds more features and tools for artists interested on testing what will be the future Blender 2.60. Even with lots of new features for modeling, most architectural…
Posted by Allan Brito on September 11th, 2009 ~
7 Comments
In the past five weeks I’m giving a course at the local Autodesk reseller here in my city, about the use of 3ds Max and Mental Ray for architectural visualization. Well, I would love to give the same course using Blender 3D instead, but I doubt that the guys of…
Posted by Allan Brito on August 19th, 2009 ~
8 Comments
In a previous article I showed up a quick and simple way to setup YafaRay for interior design, using techniques and tools to better create a still image to show interiors. Now it’s time to take a look on how to setup a model for an external view, simulating the…
Posted by Allan Brito on April 20th, 2009 ~
3 Comments
The most common external renderer to use with Blender 3D is undoubtly YafRay, which is called today as YafaRay. In the past few years I was a heavy user of YafRay to produce architectural visualization renderings, but since YafaRay become stable, I`m always using YafaRay to setup new scenes, especially…
Posted by Allan Brito on March 20th, 2009 ~
4 Comments
As you may already know some experiments and projects by some Blender 3d developers’ wants to bust up the internal render, with the capability to use Global Illumination. One of those projects is lead by farsthary, have received a few test builds in the last days. Since I wanted to…