Architectural glass shader pack updates: Frosted glass Type 2

A couple of days ago, we released here in Blender 3D Architect our first custom shader pack with dedicated materials for a common type of surface for interiors, which is glass. The goal is to create a glass shader that has all the physical properties of real glass, including light transmission. That way, you can […]

Architectural glass shader pack for Blender Cycles

As you probably must be aware of all the articles we post in Blender 3D Architect, a common subject is textures and architectural visualization resources. From those recourses, you usually find PBR textures and other materials to help a lot in your work. However, an important type of material that could make a huge difference […]

Free glass materials pack for the Unreal Engine

The future of architectural visualization has close ties with real-time rendering and most of the marketing is shifting to that technology. You will see a lot more people choose Eevee instead of Cycles in the coming months and the popularity of solutions like the Unreal Engine is a great indicator of that fact. If you […]

Architectural glass with Cycles

Among all projects that we usually keep track along our work, one of the goals is to find useful information related to architectural details or settings. Some artists are kind enough to share them by posting screenshots of specific details about their projects. From one of those projects, we found a set of renders made […]

realistic glass Cycles

Realistic glass with Blender Cycles

The setup of a certain group of materials sometimes demands a lot of work and tests to find the best combination of nodes, textures and lights. One of those materials is glass, because of their nature we must place some key elements around the scene to reflect over the surface and get a good effect […]

Sauna House: Frosted glass in architectural visualization

The use of glass in architecture is a well-known way to give an aspect of modernism and sophistication to any project, but it has to be used wisely to make a visual statement. When you deal with architectural visualization the setup of glass is also important, because it can make your render to take much […]

How to setup a glass material in LuxRender

The setup of transparent materials can always become complicated, especially when we have to work with advanced settings to create caustics and other optical effects. In architectural visualization it is not different, making the setup of glass something like a challenge depending on the type of the scene. If you want to take a look […]

Blender 3D Architect Newsletter

Receive free assets, news, and resources for architecture

We respect your privacy and do not tolerate spam and will never sell, rent, lease or give away your information (name, address, email, etc.) to any third party. Nor will we send you unsolicited email.