realistic glass Cycles

Realistic glass with Blender Cycles


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The setup of a certain group of materials sometimes demands a lot of work and tests to find the best combination of nodes, textures and lights. One of those materials is glass, because of their nature we must place some key elements around the scene to reflect over the surface and get a good effect […]

frosted-glass

Sauna House: Frosted glass in architectural visualization


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The use of glass in architecture is a well-known way to give an aspect of modernism and sophistication to any project, but it has to be used wisely to make a visual statement. When you deal with architectural visualization the setup of glass is also important, because it can make your render to take much […]

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Another Barcelona Pavilion model rendered with Blender Cycles


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You may remember that a few days ago I did posted an article about a project called Barcelona Pavilion from Mies van Der Rohe. A full model of this project was posted on Blend Swap by that time, and you could take it and study all aspects of the modeling process and light setup made […]

How to setup a glass material in LuxRender


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The setup of transparent materials can always become complicated, especially when we have to work with advanced settings to create caustics and other optical effects. In architectural visualization it is not different, making the setup of glass something like a challenge depending on the type of the scene. If you want to take a look […]