Posts Tagged "Blender Cycles"
Posted by Allan Brito on March 6th, 2013 ~
2 Comments
One of the new features of Blender Cycles in the latest stable release of Blender, is the support to render particles to simulate hair. This is really useful for animation and modeling, and could become handy for architectural visualization artists. It is easy to imagine that we will be able…
Posted by Allan Brito on February 6th, 2013 ~
0 Comments
With the number of external render engines available for Blender these days, it may become really hard for new artists to pick just one. I still remember the days when we had just a few options, like YafRay. The best way to get to know those renders is to try…
Posted by Allan Brito on January 31st, 2013 ~
0 Comments
The amount of artists using Blender Cycles to render architectural projects is growing fast, and with all the new features added to Cycles in the past few months, it will become quite easy to find nice examples of artwork create for architecture using Cycles. And I want to show you…
Posted by Allan Brito on December 4th, 2012 ~
0 Comments
With more artists starting to use Blender Cycles to render architecture every day, a lot of interesting artwork produced with Cycles will appear Blender user forums such as BlenderArtists. This week I found an interesting example of this type of artwork produced by an artist called camara. He manages to…
Posted by Allan Brito on January 2nd, 2012 ~
5 Comments
One of the most interesting tools added to Blender recently was the new render engine called Cycles. With this new and incredible addition to Blender, architectural visualization artists can work with options that were only available on external render engines like YafaRay, LuxRender and others. The Path Tracing integrator of…
Posted by Allan Brito on September 26th, 2011 ~
6 Comments
In the near future we will have a great addition for architectural visualization artists using Blender, which is the new Blender render engine called Cycles. I’m studying Cycles a lot, because I want to start working with as much projects as I can use it, and because I’m building an…
Posted by Allan Brito on August 10th, 2011 ~
5 Comments
The use of Cycles for architectural modeling is really cool to see an almost realtime feedback of your modeling. My previous article on the blog just showed how to do that in Cycles. But, a lot of people send me messages asking more about how to deal with lights in…
Posted by Allan Brito on August 4th, 2011 ~
9 Comments
The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my…