Posts Tagged "Blender 3D"
Posted by Allan Brito on September 22nd, 2009 ~
9 Comments
Here is another article about new features of the upcoming Blender 3d 2.50, and this time I will talk about BMesh again. If you are not aware of what BMesh is, well it’s a new system to manage and manipulate mesh objects in Blender. The new system has a lot…
Posted by Allan Brito on September 21st, 2009 ~
8 Comments
A lot of companies developing 3d applications like games and interactive displays are using stereoscopic render to allow users a better experience, by viewing all environments with a greater sense of depth. A few weeks ago I have already talked about stereoscopic render for architectural visualization, using even a pool…
Posted by Allan Brito on September 16th, 2009 ~
1 Comment
A lot of tools available in 3d packages like Blender 3D are aimed to use in character modeling or organic modeling, but don’t seem to have a direct application in architectural modeling. For instance, when we take a look into retopology, most of the examples and applications described deals with…
Posted by Allan Brito on September 15th, 2009 ~
7 Comments
The new interface and tools of Blender 3d 2.50 will make the learning process for new artists a lot easier, but in the other hand a full change on the interface may confuse old users at a first glance. I my Blender classes, one of my students asked me how…
Posted by Allan Brito on September 14th, 2009 ~
0 Comments
It’s been a while since the last time I use Indigo Render for a big project involving architectural visualization in Blender 3D. But, as far I saw from the first impressions I got based on the free version of the renderer, it’s still a great solution for generating realistic images…
Posted by Allan Brito on September 11th, 2009 ~
7 Comments
In the past five weeks I’m giving a course at the local Autodesk reseller here in my city, about the use of 3ds Max and Mental Ray for architectural visualization. Well, I would love to give the same course using Blender 3D instead, but I doubt that the guys of…
Posted by Allan Brito on September 9th, 2009 ~
9 Comments
In one of the articles of the blog I have written about the setup of alpha maps in LuxRender, to render trees and other elements that could be created and rendered with textures, especially vegetation for external architectural visualization. Since then, a lot of people ask me about the same…
Posted by Allan Brito on September 7th, 2009 ~
2 Comments
One of the tools that I really like to use along with Blender 3D for architectural visualization is SketchUp, because it’s so easy and quick to create volumetric studies. When the volumetrics are defined and no change will be made to the project, then I start to work with realistic…