Posts Tagged "Blender 3D"
Posted by Allan Brito on August 4th, 2011 ~
9 Comments
The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my…
Posted by Allan Brito on July 20th, 2011 ~
0 Comments
There are a lot of projects in development as part of the google summer of code 2011, and some of those projects may help architectural visualization artists. From all those projects I have a special interest on two related with improvements for UV mapping and UV editing. I just found…
Posted by Allan Brito on July 14th, 2011 ~
3 Comments
Even with the growing number of renderers showing up every week, and with support for Blender like NOX Render, which as commented here on the blog this week, all Blender users are really expecting a lot from Cycles. The new Blender renderer called Cycles is about to get a major…
Posted by Allan Brito on June 13th, 2011 ~
1 Comment
One of the features of Blender that is not directly related to 3d modeling, rendering or animation that impress most people in my classes is the video sequence editor. A lot of people, specially those users from 3ds Max, Maya and other softwares are used to work with a non-linear…
Posted by Allan Brito on April 6th, 2011 ~
6 Comments
I was reading the last edition of the BlenderArt magazine, number 32, and there I found an interesting resource for architectural visualization artists using Blender. There is an online tree generator called CanTree that you help you on the task of making 2d textures of trees for your project. The…
Posted by Allan Brito on March 30th, 2011 ~
0 Comments
The use of CAD like tools in Blender has always been a request from most users that choose Blender as their main tool to create architectural models. In tools like SketchUp and even AutoCAD, we have several Add-ons that help us to use CAD like tools in Blender, and this…
Posted by Allan Brito on March 22nd, 2011 ~
0 Comments
Even with a lot of external render engines available for Blender, like YafaRay and LuxRender we may at some point have to setup the render of a scene using only the internal render. With the internal render we loose all that quick setup, and advanced features to add global illumination…
Posted by Allan Brito on March 22nd, 2011 ~
1 Comment
One of the techniques that I try to avoid during modeling is the use of a Boolean modifier to create geometry. If you ever used a Boolean modifier on a project, you probably noticed that this modifier adds a lot of triangular faces to the polygon structure. This is really…