Posts Tagged "Blender 2.50"
Posted by Allan Brito on April 15th, 2010 ~
3 Comments
Earlier this week I posted an article about the first experimental script available to use LuxRender with Blender 2.50, which allows architectural visualization artists to use the incredible LuxRender algorithms, and generate photo realistic images. This is not the first experiment to create an exporter for Blender 2.50. If you…
Posted by Allan Brito on April 13th, 2010 ~
2 Comments
If you like to use LuxRender in your projects, you might want to look to the upcoming release of LuxRender 0.7, which is already in Release Candidate 1. The LuxRender 0.7 RC1 brings lots of bug fixes and new tools, like the physically base absorption. With this new feature, we…
Posted by Allan Brito on March 10th, 2010 ~
3 Comments
A few days ago a new update to the development version of the upcoming Blender 2.60 was released. The Blender 2.50 Alpha 2 adds more features and tools for artists interested on testing what will be the future Blender 2.60. Even with lots of new features for modeling, most architectural…
Posted by Allan Brito on January 25th, 2010 ~
8 Comments
As you may be aware of the new tools and functionalities of Blender 2.50, one of the new features is the possibility to animate anything with the new and redesigned animation tools. Back in Blender 2.4x we had to work on a few tricks to create animations with modifiers parameters…
Posted by Allan Brito on January 20th, 2010 ~
2 Comments
Before we start to work with photo real renderings generated by sophisticated softwares, the most used technique to show and represent architectural visualization projects was NPR, which is the acronym to Non-photorealistic rendering. The images were generated using techniques such as watercolor or airbrush. To use NPR style images in…
Posted by Allan Brito on January 7th, 2010 ~
5 Comments
One of the coolest features of Blender for team work or reviewing projects is Grease pencil, which allows us to add small notes or draw on the 3d view, and highlight parts of the project for review. The downside of the tool is that all notes and lines added with…
Posted by Allan Brito on December 29th, 2009 ~
4 Comments
The new Solidify Modifier added to the Blender 3D 2.50 development is making a huge success among 3d artists, and it will be indeed a great tool for anyone who ever tried to work with poly modeling using curved surfaces. Without the Solidify modifier or script, we have to work…
Posted by Allan Brito on December 15th, 2009 ~
8 Comments
Since the release of Blender 3D 2.50 Alpha 0, a lot of new users are trying to learn the ways and new interface of Blender 2.50. For some tasks like modeling, which works most with the 3D View and keyboard shortcuts, it`s easy to find the differences. But, for tasks…