Posted by Allan Brito on September 21st, 2009 ~
8 Comments
A lot of companies developing 3d applications like games and interactive displays are using stereoscopic render to allow users a better experience, by viewing all environments with a greater sense of depth. A few weeks ago I have already talked about stereoscopic render for architectural visualization, using even a pool…
Posted by Allan Brito on September 18th, 2009 ~
1 Comment
A very common workflow for architects working with architectural visualization in Blender 3D, is to start a base model in SketchUp and then export the model to Blender for materials and rendering setup. This is a way to quickly create models in SketchUp and render with YafaRay or LuxRender the…
Posted by Allan Brito on September 16th, 2009 ~
1 Comment
A lot of tools available in 3d packages like Blender 3D are aimed to use in character modeling or organic modeling, but don’t seem to have a direct application in architectural modeling. For instance, when we take a look into retopology, most of the examples and applications described deals with…
Posted by Allan Brito on September 15th, 2009 ~
7 Comments
The new interface and tools of Blender 3d 2.50 will make the learning process for new artists a lot easier, but in the other hand a full change on the interface may confuse old users at a first glance. I my Blender classes, one of my students asked me how…
Posted by Allan Brito on September 14th, 2009 ~
0 Comments
It’s been a while since the last time I use Indigo Render for a big project involving architectural visualization in Blender 3D. But, as far I saw from the first impressions I got based on the free version of the renderer, it’s still a great solution for generating realistic images…
Posted by Allan Brito on September 11th, 2009 ~
7 Comments
In the past five weeks I’m giving a course at the local Autodesk reseller here in my city, about the use of 3ds Max and Mental Ray for architectural visualization. Well, I would love to give the same course using Blender 3D instead, but I doubt that the guys of…
Posted by Allan Brito on September 9th, 2009 ~
9 Comments
In one of the articles of the blog I have written about the setup of alpha maps in LuxRender, to render trees and other elements that could be created and rendered with textures, especially vegetation for external architectural visualization. Since then, a lot of people ask me about the same…
Posted by Allan Brito on September 8th, 2009 ~
5 Comments
One of the tools for 3d modeling that making people excited about the release of Blender 3D 2.50, even with no guaranties that this feature will be added to the release, is the B-Mesh. A lot of old users and artists coming from other 3d packages want to use tools…