YafaRay
Posted by Allan Brito on March 17th, 2011 ~
5 Comments
I was browsing the YafaRay user forums last week and found a few great examples of architectural rendering made with YafaRay and Blender. The author of those renderings is a user called suomi, which shows some impressive skills on both YafaRay setup and post production on GIMP. In the image…
Posted by Allan Brito on March 14th, 2011 ~
1 Comment
When the goal of a project is to produce an animation for architecture, we may need to use a render farm to speed up the render and be able to deliver the files without blow the deadline. If you don’t have a render farm in your office or school, a…
Posted by Allan Brito on March 8th, 2011 ~
1 Comment
When we have to create a scene that uses lots of objects to represent objects like grass or leaves, we end up with a high load on our systems, making the process of rendering the scene really difficult and time consuming. One of the solutions for this problem is the…
Posted by Allan Brito on August 18th, 2010 ~
5 Comments
One of the features that I miss the most on Blender 2.5x series is the possibility to use advanced rendering features from YafaRay and LuxRender. The scripts that will allow us to export scenes for those renderers are still in development, and will probably be done by the end of…
Posted by Allan Brito on July 12th, 2010 ~
3 Comments
The workflow of an architectural visualization project for a Blender artist usually has a final stage when we may use external render engines, like YafaRay and LuxRender. From both renderers the one with the largest number of scripts and plugins that make it compatible with lots of 3d softwares is…
Posted by Allan Brito on July 5th, 2010 ~
1 Comment
Since the end of 2009 an experimental version of YafaRay showing some of the features we can expect to be on YafaRay 0.1.2 is available to download. Now, the same version has moved from an experimental build to a beta state, which means that in a short time the stable…
Posted by Allan Brito on June 29th, 2010 ~
9 Comments
One of my concerns about making using Blender 2.50 in my architectural visualization workflow is the lack of support for external renders like LuxRender, YafaRay, Indigo and others. I use those render engines a lot to create scenes and realistic images for my clients and classes. How about the development…
Posted by Allan Brito on June 28th, 2010 ~
1 Comment
In most architectural visualization projects we have a single objective, which is to show a project will look like by the time it is actually build. For computer graphics is quite easy to show and represent perfect surfaces and brand new objects. If you have to work on objects and…