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Tutorials

How to use alpha maps to render trees in LuxRender and Blender 3D

Since I wrote an article suggesting a collection of free textures of trees and shrubs, I have received a few messages asking me how to use those textures in LuxRender or YafaRay. Today I`m going to show how to use alpha maps in textures, to render cutout trees and people in LuxRender, which is a [...]


How render with photometric lights in Blender 3D and LuxRender

In the last few days I’m playing around with LuxRender 0.6 RC3 a lot. I was testing some of the features of this incredible unbiased render engine for Blender 3D, and decided to write a short article about a feature that every architectural visualization artist needs to know: photometric lights. With LuxRender we can use [...]


How to model a pillar in Blender 3D

One of the things that makes most users not migrate to Blender 3D is the fact that they don’t know for sure, if they will find the tools required to create the same 3d models created in softwares like 3ds Max. I see that all the time when I show Blender 3d to someone used [...]


New tools in Blender 3D 2.49: Bone Sketching and Texture Nodes

In the last couple days I was playing around with Blender 2.49 RC1, and looking for new features to work with. Some of them will be an interesting addition to architectural visualization artists and other tools will be more suitable to animation artists. If you want to check out how two of those new features [...]


Adding scale to 3D Scenes: Using 2d cutout trees and people in Blender

A scene produced for architectural visualization is never complete without some elements or objects that represent a real sense of scale for the viewer. In most cases people can’t get a real idea of how big or small a project is, until they see a common image or a reference. For architectural visualization projects, the [...]