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Tutorials

Blender 3D 2.50: Quick overview on UV Mapping and texturing

Since the release of Blender 3D 2.50 Alpha 0, a lot of new users are trying to learn the ways and new interface of Blender 2.50. For some tasks like modeling, which works most with the 3D View and keyboard shortcuts, it`s easy to find the differences. But, for tasks that depend on the location [...]


Quick guide to model walls in Blender 3d for architectural visualization

I often get e-mails and questions from architects and students interested on migrating their visualization workflow to Blender 3D, and start to produce 3d models for architecture. They get interested on Blender based on artwork seen on the internet and the great renderers produced in LuxRender, YafaRay and Indigo with Blender 3d used as the [...]


How to improve interior design renderings with YafaRay and Blender 3D?

An external view of a Project is very simple to accomplish in comparison with interior views, because of the complexity of the light interaction and the setup of light sources. For external views, in most cases we only have to setup a daylight simulation with a sky background and it’s mostly done. In architectural visualization [...]


Creating clouds for exterior visualization projects in Blender 3d 2.50

In Blender 3D 2.50 we will find a lot of new tools and options to enhance our architectural visualization projects, and add atmospheric effects to animations, with an incredible speed and short workflow. For instance, if have to create an external animation showing a fly through around the site of a project, the environment could [...]


How to use alpha maps to render trees in LuxRender and Blender 3D

Since I wrote an article suggesting a collection of free textures of trees and shrubs, I have received a few messages asking me how to use those textures in LuxRender or YafaRay. Today I`m going to show how to use alpha maps in textures, to render cutout trees and people in LuxRender, which is a [...]