Python Scripts for ArchViz
Posted by Allan Brito on September 11th, 2009 ~
7 Comments
In the past five weeks I’m giving a course at the local Autodesk reseller here in my city, about the use of 3ds Max and Mental Ray for architectural visualization. Well, I would love to give the same course using Blender 3D instead, but I doubt that the guys of…
Posted by Allan Brito on July 23rd, 2009 ~
1 Comment
The quest for tools and techniques that helps us to model with precision never ends and part of this search in Blender is related to some nice scripts, which can really save a modeling that requires attention in the dimensions. Today I’m going to talk about a script called Lenghten,…
Posted by Allan Brito on July 20th, 2009 ~
9 Comments
One of the oldest wishes of artists that uses Blender 3D for architectural visualization is the addition of CAD tools in Blender, to make the modeling of architectural elements easier and with better precision options. A big improvement was made with the addition of new snapping tools in the Apricot…
Posted by Allan Brito on July 13th, 2009 ~
4 Comments
One of the challenges to create interactive architectural visualization is to work with low poly models. This is extremely important if we want to have a fast and well designed application. For instance, all models that represent walls have a very low poly count, which make them ready to be…
Posted by Allan Brito on July 10th, 2009 ~
4 Comments
Since the release of Blender 3D 2.49 I was browsing the new features and additions to the software, and last week I finally get to look to the new scripts. One of the scripts added to Blender caught my attention, because it`s incredible useful for landscape architecture and environment design….
Posted by Allan Brito on June 29th, 2009 ~
5 Comments
Last week I have suggested a great resource for texture maps of plants and shrubs, along with a small tutorial on how to turn the maps into transparent PNG files ready to use in Blender 3D. If you have tried to use those maps, you may have realized that it…
Posted by Allan Brito on June 16th, 2009 ~
3 Comments
There are a few parts of an architectural visualization project that demands a lot of working with the modeling. To model geometrical and clean surfaces like walls, we don’t have to dedicate much time, basically because it’s only a set of extruded faces and other primitive shapes. Well, it’s like…
Posted by Allan Brito on May 5th, 2009 ~
1 Comment
I was looking into some articles about the release of the new version of 3ds Max 2010, which shows the so called graphite modeling tools. This new set of tutorials are an implementation of the PolyBoost plugin, bought by Autodesk and merged with this new release of 3ds Max. What…