Modeling for Architecture
Posted by Allan Brito on October 5th, 2009 ~
4 Comments
Just by the time I was giving a course on architectural visualization with 3ds Max, a lot of users asked me about the issues and learning curve of Blender 3D. Some architects and 3d artists still think that by learning 3ds Max or other 3d package, will make the learning…
Posted by Allan Brito on September 30th, 2009 ~
1 Comment
One of the elements in external visualization projects that easily become a problem is vegetation. For architectural visualization artists, it`s always a good idea to study different ways to create grass for large surfaces. Today we can use several types of solutions to create grass, ranging from the use of…
Posted by Allan Brito on September 28th, 2009 ~
2 Comments
When we have to add models and objects to a scene to compose an interior design project, sometimes those models are distributed on the scene without alignment or specific order. By the time we create the duplicates of the models, there are tools such as the Array modifier that can…
Posted by Allan Brito on September 25th, 2009 ~
2 Comments
This week an update for SketchUp was released with a few extra features to improve modeling, and overall access to 3d models at the 3d warehouse. From all the additions to this release one of the coolest is the integration with the Google Street View to add textures to 3d…
Posted by Allan Brito on September 23rd, 2009 ~
6 Comments
To start an architectural visualization project, the best option to speed up the modeling stage is to use a CAD file provided by your client or one designed by yourself. With a CAD file containing the technical drawings of the project, we can focus only on the modeling and not…
Posted by Allan Brito on September 22nd, 2009 ~
9 Comments
Here is another article about new features of the upcoming Blender 3d 2.50, and this time I will talk about BMesh again. If you are not aware of what BMesh is, well it’s a new system to manage and manipulate mesh objects in Blender. The new system has a lot…
Posted by Allan Brito on September 18th, 2009 ~
1 Comment
A very common workflow for architects working with architectural visualization in Blender 3D, is to start a base model in SketchUp and then export the model to Blender for materials and rendering setup. This is a way to quickly create models in SketchUp and render with YafaRay or LuxRender the…
Posted by Allan Brito on September 16th, 2009 ~
1 Comment
A lot of tools available in 3d packages like Blender 3D are aimed to use in character modeling or organic modeling, but don’t seem to have a direct application in architectural modeling. For instance, when we take a look into retopology, most of the examples and applications described deals with…