Modeling for Architecture
Posted by Allan Brito on March 11th, 2011 ~
3 Comments
After a really long period without producing any video tutorials, finally I got back with a new set of software and hardware to produce new videos. And yesterday I made a quick test with this new software and worked on a quick video. The video shows in a quick way,…
Posted by Allan Brito on March 10th, 2011 ~
5 Comments
Here we go again with another example of how to create furniture models in Blender, this time the subject of the tutorial is a kitchen sink. The tutorial I found yesterday shows the process of creation a kitchen sink with Blender 2.5, and unfortunately it is in time-lapse format. Even…
Posted by Allan Brito on March 4th, 2011 ~
2 Comments
In architectural modeling, we often have to draw or modeling something that must show parts of the walls that are being cut by the section plane. In architecture it is called poché, and to represent that we have to fill the planes with black. If you never had the opportunity…
Posted by Allan Brito on March 2nd, 2011 ~
1 Comment
In every article that I have the opportunity to talk about trees and shrubs for architectural visualization, I always recommend the use of textures to simulate and populate a scene. They give great results without big loads on the scene performance. But, if you need geometry based trees to use…
Posted by Allan Brito on March 1st, 2011 ~
0 Comments
One of the things that I have learned in the past few years about architecture modeling is that we often use patterns to create geometry. Everywhere we look, there is some kind of pattern, and this is what makes tools such as the Array Modifier in Blender so important for…
Posted by Allan Brito on February 14th, 2011 ~
4 Comments
The process of designing an architectural visualization based on a 3d model usually demands a high number of polygons to represent details. A lot of artists still prefer to create the geometry for furniture or things like window frames, railings and roofs instead of investing on textures for detailing. What…
Posted by Allan Brito on February 10th, 2011 ~
1 Comment
This morning one of my students asked me about how to work with UV texturing with Blender 2.5, since he is still using most of the time for an old project Blender 2.49. Is it much different? One of the simplest and direct tutorials about UV texturing for Blender 2.5…
Posted by Allan Brito on February 8th, 2011 ~
2 Comments
Just a few days ago I posted here on the Blog a tutorial created by an artist called Viralata, where he shows in a video how to create roof ridge tiling with Dupliframes in Blender 2.49. There are two more tutorials from the same author available, and this time using…