Modeling for Architecture
Posted by Allan Brito on February 14th, 2011 ~
4 Comments
The process of designing an architectural visualization based on a 3d model usually demands a high number of polygons to represent details. A lot of artists still prefer to create the geometry for furniture or things like window frames, railings and roofs instead of investing on textures for detailing. What…
Posted by Allan Brito on February 10th, 2011 ~
1 Comment
This morning one of my students asked me about how to work with UV texturing with Blender 2.5, since he is still using most of the time for an old project Blender 2.49. Is it much different? One of the simplest and direct tutorials about UV texturing for Blender 2.5…
Posted by Allan Brito on February 8th, 2011 ~
2 Comments
Just a few days ago I posted here on the Blog a tutorial created by an artist called Viralata, where he shows in a video how to create roof ridge tiling with Dupliframes in Blender 2.49. There are two more tutorials from the same author available, and this time using…
Posted by Allan Brito on February 1st, 2011 ~
1 Comment
For architectural visualization artists there are a few parts of any project that demand more work, at the modeling stage like the roof. How do you create the roofs, for your models? If you use Blender, as tool for 3d modeling, there are a few interesting tricks that we can…
Posted by Allan Brito on January 10th, 2011 ~
5 Comments
Back from the holidays after a break from the blog, we are back with a lot of news for architectural visualization artists using Blender. To get start I will recommend a new Add-on for Blender 2.56a that I found this morning, and from my point of view, this is a…
Posted by Allan Brito on November 30th, 2010 ~
5 Comments
The modeling process used in architectural visualization projects is not that different from other types of projects. But, for inexperienced artists the process may seem a bit complex, due to the fact that we must follow some guidelines to work with geometrical shapes and real-world scale. One of the ways…
Posted by Allan Brito on November 24th, 2010 ~
3 Comments
One of the easiest ways to get a great library of 3d models for architectural visualization is either buying the objects, or create your own models. I do prefer to work on my own models, because it is always nice to have control over textures, polygon count and with time…
Posted by Allan Brito on November 23rd, 2010 ~
2 Comments
The process of conception of any building is quite important for the success of any project, and the amount of information that we have by the time we design a building will make a huge difference at the end. One of the tools we have start with the right foot…