Modeling for Architecture
Posted by Allan Brito on March 15th, 2011 ~
2 Comments
There are a lot of ways to create terrains with Blender to use for architectural visualization. The technique to model a terrain will mostly depend on the reference that we have to create the terrain. One of the tools of Blender that can really help with the modeling of terrains…
Posted by Allan Brito on March 15th, 2011 ~
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The use of reference drawings to help with the 3d modeling is quite important, and can really make the difference with the overall time needed to create a 3d object. In the video below you will see how to create a window in SketchUp and see how fast the author…
Posted by Allan Brito on March 14th, 2011 ~
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It is quite common to find tutorials about furniture modeling that only shows how to create low poly models, and that doesn`t go to long on the detailing necessary to create high poly furniture. Well, I was browsing the web this morning when I found this great tutorial about high…
Posted by Allan Brito on March 11th, 2011 ~
3 Comments
After a really long period without producing any video tutorials, finally I got back with a new set of software and hardware to produce new videos. And yesterday I made a quick test with this new software and worked on a quick video. The video shows in a quick way,…
Posted by Allan Brito on March 10th, 2011 ~
5 Comments
Here we go again with another example of how to create furniture models in Blender, this time the subject of the tutorial is a kitchen sink. The tutorial I found yesterday shows the process of creation a kitchen sink with Blender 2.5, and unfortunately it is in time-lapse format. Even…
Posted by Allan Brito on March 4th, 2011 ~
2 Comments
In architectural modeling, we often have to draw or modeling something that must show parts of the walls that are being cut by the section plane. In architecture it is called poché, and to represent that we have to fill the planes with black. If you never had the opportunity…
Posted by Allan Brito on March 2nd, 2011 ~
1 Comment
In every article that I have the opportunity to talk about trees and shrubs for architectural visualization, I always recommend the use of textures to simulate and populate a scene. They give great results without big loads on the scene performance. But, if you need geometry based trees to use…
Posted by Allan Brito on March 1st, 2011 ~
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One of the things that I have learned in the past few years about architecture modeling is that we often use patterns to create geometry. Everywhere we look, there is some kind of pattern, and this is what makes tools such as the Array Modifier in Blender so important for…