Modeling for Architecture
Posted by Allan Brito on April 17th, 2011 ~
3 Comments
For those of you looking to improve your modeling skills, I Just found another great example of polygon modeling that can be used in Blender. The tutorial below shows how to create a dresser, using 3ds max. But, since the technique used to create the 3d model is all polygon…
Posted by Allan Brito on April 12th, 2011 ~
0 Comments
One of the modeling practices that I really enjoy is to take an on old building and try to model it on Blender. This is one of the most common exercises in my modeling classes on architectural modeling. Our cities are filled with old constructions that might be involved on…
Posted by Allan Brito on March 31st, 2011 ~
0 Comments
From all of the possible parts of any architectural project that we have to model, I believe the creation of stairs is one of the most difficult, especially for new users. In my classes about modeling for architecture with Blender, I always ask my students to create stairs to improve…
Posted by Allan Brito on March 28th, 2011 ~
1 Comment
Here is another interesting tutorial I found this weekend about Blender for architecture. This time the objective of the tutorial is to create a bathroom in Blender, and for that the author uses the traditional polygon modeling approach in Blender. The tutorial is only about modeling, and even showing an…
Posted by Allan Brito on March 25th, 2011 ~
1 Comment
The main technique that we use to create architectural models is based on polygon modeling, and one of the advantages of this technique is that most of the tools works exactly the same on different softwares. One of my students that had a 3ds max background, started to work with…
Posted by Allan Brito on March 24th, 2011 ~
0 Comments
There are a lot of techniques to create terrains and sites in Blender, like with the use of Grease Pencil and Surface Sketch. If you don’t remember the technique, just check back my article about terrain modeling with Blender 2.5. But, sometimes we may need a quick way to create…
Posted by Allan Brito on March 22nd, 2011 ~
1 Comment
One of the techniques that I try to avoid during modeling is the use of a Boolean modifier to create geometry. If you ever used a Boolean modifier on a project, you probably noticed that this modifier adds a lot of triangular faces to the polygon structure. This is really…
Posted by Allan Brito on March 21st, 2011 ~
1 Comment
The process of learning tutorials and guides to learn how to model for architectural visualization may not be the best option for everyone all the time. At some point it is interesting to compare your work with other artists, and see how other people solve some of the problems related…