Modeling for Architecture
Posted by Allan Brito on June 25th, 2009 ~
8 Comments
What could be better than downloading furniture models for your projects? Well, I could say a lot of things and among them a good set of texture maps of plans, trees and shrubs. If you want to download a set like this to use in your projects, an artist called…
Posted by Allan Brito on June 24th, 2009 ~
9 Comments
A very good practice that I always recommend to my students is to model pieces of furniture in your spare time. Every time I have a few time available I open up Blender 3D and start to work on some furniture models. If you do that for a while, I…
Posted by Allan Brito on June 19th, 2009 ~
5 Comments
A new system to manage the way Blender 3D deals with Mesh objects is in development right now, and it`s called B-Mesh. Besides the control options that this new system will introduce to Blender, when it`s fully implemented, one of the highlights of the system will be the support for…
Posted by Allan Brito on June 17th, 2009 ~
2 Comments
One of the new features that are currently in development for Blender 3D and will be a great help for anyone working with architectural visualization, is the rewrite of the NURBS system. If you ever tried to work with the actual NURBS system in Blender you will notice that it…
Posted by Allan Brito on June 16th, 2009 ~
3 Comments
There are a few parts of an architectural visualization project that demands a lot of working with the modeling. To model geometrical and clean surfaces like walls, we don’t have to dedicate much time, basically because it’s only a set of extruded faces and other primitive shapes. Well, it’s like…
Posted by Allan Brito on May 19th, 2009 ~
7 Comments
One of the things that makes most users not migrate to Blender 3D is the fact that they don’t know for sure, if they will find the tools required to create the same 3d models created in softwares like 3ds Max. I see that all the time when I show…
Posted by Allan Brito on May 13th, 2009 ~
4 Comments
One of the techniques to create 3d models for architecture is edge modeling. I found that for most situations, we will find full control over the model by extruding and placing edges and edge loops around 3d models. A few weeks ago I have posted here a video with a…
Posted by Allan Brito on April 21st, 2009 ~
2 Comments
A few weeks ago I was talking about ways to correct the topology of a 3d model, without destroy any faces, vertices or edges of the model. The inspiration to write the article was a pot at the CG Society forums, where an artist was in trouble with a messed…