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Modeling for Architecture

Diagram about edge flows for 3d modeling

One of the most challenging aspects of teaching 3d modeling is to make the students to follow a few guidelines about technical modeling. Most people go straight to what I use to call “artistic modeling”, which deals with 3d models only by the way they look, and not how to build them. For instance, in [...]


Modeling for architecture: Modeling a chain link fence

In architectural visualization we can find lots of objects that can be represented with the use of simple patterns like the floor tiles. For this type of 3d object we can use the Array modifier to create large surfaces based on a single and simple 3d pattern. The only thing we have to do before [...]


Modeling a pillow for interior design with Blender

Last week I was trying to demonstrate a way to create a simple pillow in Blender, using a mix of poly modeling and the sculpt tools. The objective was to use the pillow to apply a ramp material, and make a velvet material. Objects with highly fabric surfaces like a pillow, demands that the artist [...]


Modeling for architecture: Photo matching in Blender

The most common starting point for architectural visualization projects is a CAD file with some kind of technical drawing of the visualization subject, or at least a few sketches. With a CAD file we will import the lines and work with them to transform 2d lines into a 3d model. But, sometimes the starting point [...]


Free tutorial about hard surface modeling

When the scope of a visualization Project changes from the building to the creation of something smaller like furniture, we have to change the skill set of modeling tools. One of the modeling techniques I like the most is edge modeling for furniture, because it gives me freedom of choose several types of topology and [...]