LuxRender
Posted by Allan Brito on September 30th, 2009 ~
1 Comment
One of the elements in external visualization projects that easily become a problem is vegetation. For architectural visualization artists, it`s always a good idea to study different ways to create grass for large surfaces. Today we can use several types of solutions to create grass, ranging from the use of…
Posted by Allan Brito on September 1st, 2009 ~
4 Comments
A lot of architectural visualization artists start their projects or studies in softwares like SketchUp, where they have a faster workflow to create shapes and try different compositions from all kinds of shapes for their projects. I know a lot of architects and offices that uses SketchUp as main tool…
Posted by Allan Brito on August 31st, 2009 ~
4 Comments
In the past few days a new version of the upcoming LuxRender 0.6 was released, and now we have a RC5 to test before a stable release is available. Along with several bug fixes, this new release was announced with an improvement in the render speed to previous LuxRender 0.6…
Posted by Allan Brito on August 14th, 2009 ~
7 Comments
As an architectural visualization artist we have to always try to create photo real images to represent our projects, and to full fill the expectations of our clients. If you use Blender 3D for your architectural visualization projects, you may already asked yourself which one is the best external render…
Posted by Allan Brito on July 22nd, 2009 ~
9 Comments
Since I wrote an article suggesting a collection of free textures of trees and shrubs, I have received a few messages asking me how to use those textures in LuxRender or YafaRay. Today I`m going to show how to use alpha maps in textures, to render cutout trees and people…