LuxRender
Posted by Allan Brito on June 29th, 2010 ~
9 Comments
One of my concerns about making using Blender 2.50 in my architectural visualization workflow is the lack of support for external renders like LuxRender, YafaRay, Indigo and others. I use those render engines a lot to create scenes and realistic images for my clients and classes. How about the development…
Posted by Allan Brito on June 22nd, 2010 ~
5 Comments
In a few months the use of GPU power to render scenes will be just like a global illumination render is today. Almost all tools specialized on rendering offers some kind of GI method to improve rendering. I still remember that a few years ago it was quite expansive to…
Posted by Allan Brito on April 13th, 2010 ~
2 Comments
If you like to use LuxRender in your projects, you might want to look to the upcoming release of LuxRender 0.7, which is already in Release Candidate 1. The LuxRender 0.7 RC1 brings lots of bug fixes and new tools, like the physically base absorption. With this new feature, we…
Posted by Allan Brito on March 25th, 2010 ~
2 Comments
If you ever tried to create a scene with lots of transparent objects, like a room with glass planes and objects know how hard it is to setup a scene like this. Before we start to think about get close to the final setup of the scene, all materials and…
Posted by Allan Brito on February 1st, 2010 ~
3 Comments
One of the most used tools to create rough studies and models for architectural visualization is SketchUp, because of the easy to use and speed in which we can create 3d models. So far, if we wanted to render a project designed with SketchUp and with photo real algorithms, we…
Posted by Allan Brito on January 27th, 2010 ~
2 Comments
In the past few days a lot of interesting news and demos about GPU rendering appear o twitter and user forums. It`s quite clear that after the announcement of Octane Render and Arion, we will start to see even more releases related with GPU render. I will start with the…
Posted by Allan Brito on January 14th, 2010 ~
2 Comments
Since the announcement of Octane Render last monday a lot of artists and users are asking themselves, when we will have an open source renderer using GPU technology like Octane. By the quick demo showed of Octane Render, we can clearly see that GPU powered render is the way to…
Posted by Allan Brito on January 8th, 2010 ~
1 Comment
The use of atmospheric effects and tools such as volume rendering are not very common between architectural visualization artists, because their use is always related with more dramatic scenes or scenario design for tv or games. In Blender we have an option to create volumetric rendering with the Halo button…