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LuxRender

Detailed guide and tutorial for SmallLuxGPU and Blender

The use of GPU power is one easiest ways to speed up the rendering for any type of project related with 3d visualization. Today we have a lot of tools that help use to use all those cores on our shiny graphics card, and work in real time generating realist images. For Blender 2.50 we [...]


Interactive real-time render for architecture in Blender 2.50

The SmallLuxGPU is an experiment to use GPU power to render in real-time using OpenCL and LuxRender. This is an amazing option to work with advanced rendering techniques in Blender, using GPU power to reduce the time to have a clean and noise free image in LuxRender. This week David Bucciarelli author of the project, [...]


External rendering with Blender 2.50

One of my concerns about making using Blender 2.50 in my architectural visualization workflow is the lack of support for external renders like LuxRender, YafaRay, Indigo and others. I use those render engines a lot to create scenes and realistic images for my clients and classes. How about the development of those exporter scripts? How [...]


LuxRender using GPU with SmallLuxGPU for Architecture

In a few months the use of GPU power to render scenes will be just like a global illumination render is today. Almost all tools specialized on rendering offers some kind of GI method to improve rendering. I still remember that a few years ago it was quite expansive to get GI renders. By the [...]


LuxRender: physically based absorption and 2.50 exporter

If you like to use LuxRender in your projects, you might want to look to the upcoming release of LuxRender 0.7, which is already in Release Candidate 1. The LuxRender 0.7 RC1 brings lots of bug fixes and new tools, like the physically base absorption. With this new feature, we can setup how much light [...]