Light and Rendering
Posted by Allan Brito on January 11th, 2010 ~
25 Comments
It was made public yesterday the existence of a new renderer called Octane Render. This is new software that works with Unbiased render algorithms in a different way than we are used to interact. If you have already used LuxRender or Indigo Render, both using unbiased render methods, you know…
Posted by Allan Brito on January 8th, 2010 ~
1 Comment
The use of atmospheric effects and tools such as volume rendering are not very common between architectural visualization artists, because their use is always related with more dramatic scenes or scenario design for tv or games. In Blender we have an option to create volumetric rendering with the Halo button…
Posted by Allan Brito on December 10th, 2009 ~
1 Comment
The number of external renders engines compatible with Blender 3D is growing fast, and today we have several options to render projects using advanced global illumination algorithms and methods. A few months ago we only had mostly YafRay and PovRay to create our projects. I know there was other like…
Posted by Allan Brito on December 2nd, 2009 ~
2 Comments
From all the renders used to create architectural visualization, I believe that Mental Ray is the second most used render engine, right behind VRay. The fact that 3ds Max already came with Mental Ray in all installations is a great help to get more users, but it doesn’t mean that…
Posted by Allan Brito on November 17th, 2009 ~
0 Comments
The next version of YafaRay is in development and a few weeks I posted an article about one of the new tools, of what will became YafaRay 0.1.2 in the future, which will allow YafaRay users to use photometric lights (IES files). This is a great feature for architectural visualization…
Posted by Allan Brito on November 9th, 2009 ~
0 Comments
One of the things I like the most in LuxBlend is the presence of presets for almost anything on the exporter. Every time I show LuxRender, YafaRay and Indigo to my students at anyone of my classes, the inexperienced students feel more comfortable to use LuxBlend and render their projects…
Posted by Allan Brito on October 29th, 2009 ~
3 Comments
An external view of a Project is very simple to accomplish in comparison with interior views, because of the complexity of the light interaction and the setup of light sources. For external views, in most cases we only have to setup a daylight simulation with a sky background and it’s…
Posted by Allan Brito on October 21st, 2009 ~
2 Comments
Earlier this week I was talking about how to control and make the camera of Blender 3D, behave like a real camera with settings such as ISO, Exposure and FStop with the help of LuxRender. Actually, we have to use those settings using the controls of LuxRender. This is a…