Light and Rendering
How to use the lampspectrum for interior rendering in LuxRender
One of the things I like the most in LuxBlend is the presence of presets for almost anything on the exporter. Every time I show LuxRender, YafaRay and Indigo to my students at anyone of my classes, the inexperienced students feel more comfortable to use LuxBlend and render their projects with LuxRender, because of the [...]
How to improve interior design renderings with YafaRay and Blender 3D?
An external view of a Project is very simple to accomplish in comparison with interior views, because of the complexity of the light interaction and the setup of light sources. For external views, in most cases we only have to setup a daylight simulation with a sky background and it’s mostly done. In architectural visualization [...]
Controlling cameras for rendering with YafaRay
Earlier this week I was talking about how to control and make the camera of Blender 3D, behave like a real camera with settings such as ISO, Exposure and FStop with the help of LuxRender. Actually, we have to use those settings using the controls of LuxRender. This is a great way to make our [...]
Free ebooks about rendering for Interior Design and architecture with Mental Ray
For architectural visualization artists starting to work with Ray Tracing renderer such as Yafaray, LuxRender, V-Ray and Mental Ray it’s quite important to understand the basics behind of these softwares. In my classes I always recommend a few tutorials, articles and ebooks to help on the documentation of process like Global Illumination and Illumination. At [...]
Using real camera settings for architectural render in LuxRender
I was reading an interesting article last week, about the importance to know and use the camera settings of a renderer or 3d software to adjust the light of a scene. The tutorial was all written for adjustments on 3ds Max camera using Mental Ray, but immediately I realize that this could be a great [...]
