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	<title>Blender 3D Architect &#187; Light and Rendering</title>
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	<link>http://www.blender3darchitect.com</link>
	<description>Using Blender 3D for Architectural Visualization</description>
	<lastBuildDate>Fri, 20 Jan 2012 17:24:50 +0000</lastBuildDate>
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		<title>Free download of IES profiles for architecture</title>
		<link>http://www.blender3darchitect.com/2012/01/free-download-of-ies-profiles-for-architecture/</link>
		<comments>http://www.blender3darchitect.com/2012/01/free-download-of-ies-profiles-for-architecture/#comments</comments>
		<pubDate>Fri, 20 Jan 2012 17:18:59 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Light and Rendering]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender Render]]></category>
		<category><![CDATA[IES Lights]]></category>
		<category><![CDATA[IES Profiles]]></category>
		<category><![CDATA[IES Tips]]></category>
		<category><![CDATA[Render Architecture]]></category>

		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=2508</guid>
		<description><![CDATA[One of the common tasks that an architectural visualization artist can get in a project, is to create a light setup that might show how exactly the lights will look like on the physical world. This demands a really good knowledge about light and render, or the use of special...
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<li><a href='http://www.blender3darchitect.com/2011/04/free-download-of-a-lp-centrum-pendant-lamp-for-blender/' rel='bookmark' title='Free download of a LP Centrum pendant lamp for Blender'>Free download of a LP Centrum pendant lamp for Blender</a> <small>Last week a friend of mine asked me to model...</small></li>
<li><a href='http://www.blender3darchitect.com/2011/08/free-download-of-hdri-maps-for-architecture/' rel='bookmark' title='Free download of HDRI maps for architecture'>Free download of HDRI maps for architecture</a> <small>A really nice way to light up a scene is...</small></li>
<li><a href='http://www.blender3darchitect.com/2011/04/free-download-of-2d-cutout-people-for-architecture/' rel='bookmark' title='Free download of 2d cutout people for architecture'>Free download of 2d cutout people for architecture</a> <small>There are basically two ways to add people to an...</small></li>
</ol>]]></description>
		<wfw:commentRss>http://www.blender3darchitect.com/2012/01/free-download-of-ies-profiles-for-architecture/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>Modeling for architecture with Blender Cycles</title>
		<link>http://www.blender3darchitect.com/2011/08/modeling-for-architecture-with-blender-cycles/</link>
		<comments>http://www.blender3darchitect.com/2011/08/modeling-for-architecture-with-blender-cycles/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 20:40:14 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Blender Cycles]]></category>
		<category><![CDATA[Light and Rendering]]></category>
		<category><![CDATA[Architectural Modeling]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender 3D]]></category>
		<category><![CDATA[GPU Render]]></category>
		<category><![CDATA[Render GPU]]></category>

		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=2424</guid>
		<description><![CDATA[The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my...
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<li><a href='http://www.blender3darchitect.com/2011/07/guide-about-materials-and-textures-for-blender-cycles/' rel='bookmark' title='Guide about materials and textures for Blender Cycles'>Guide about materials and textures for Blender Cycles</a> <small>Even with the growing number of renderers showing up every...</small></li>
<li><a href='http://www.blender3darchitect.com/2011/05/using-blender-cycles-for-architectural-visualization/' rel='bookmark' title='Using Blender Cycles for Architectural visualization'>Using Blender Cycles for Architectural visualization</a> <small>In the past few days a los of experimental versions...</small></li>
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</ol>]]></description>
		<wfw:commentRss>http://www.blender3darchitect.com/2011/08/modeling-for-architecture-with-blender-cycles/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
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		<title>Comparison between Blender Cycles, Nox Render and Mitsuba</title>
		<link>http://www.blender3darchitect.com/2011/07/comparison-between-blender-cycles-nox-render-and-mitsuba/</link>
		<comments>http://www.blender3darchitect.com/2011/07/comparison-between-blender-cycles-nox-render-and-mitsuba/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 00:10:26 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Light and Rendering]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Blender 2.5]]></category>
		<category><![CDATA[Blender Cycles]]></category>
		<category><![CDATA[Comparison]]></category>
		<category><![CDATA[Mitsuba]]></category>
		<category><![CDATA[NOX Render]]></category>
		<category><![CDATA[Render]]></category>
		<category><![CDATA[Unbiased Render]]></category>

		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=2406</guid>
		<description><![CDATA[Which unbiased render engine is the best to use with Blender? This is a question I often receive on the contact form of the blog. To answer this kind of question, nothing better than try yourself some of the renderers or take a look on some quick comparisons between all...
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</ol>]]></description>
		<wfw:commentRss>http://www.blender3darchitect.com/2011/07/comparison-between-blender-cycles-nox-render-and-mitsuba/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>NOX Renderer: New unbiased render with Blender support</title>
		<link>http://www.blender3darchitect.com/2011/07/nox-renderer-new-unbiased-render-with-blender-support/</link>
		<comments>http://www.blender3darchitect.com/2011/07/nox-renderer-new-unbiased-render-with-blender-support/#comments</comments>
		<pubDate>Wed, 13 Jul 2011 00:55:24 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Light and Rendering]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[Evermotion]]></category>
		<category><![CDATA[Free download]]></category>
		<category><![CDATA[NOX]]></category>
		<category><![CDATA[NOX Render]]></category>
		<category><![CDATA[Unbiased Render]]></category>

		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=2380</guid>
		<description><![CDATA[A new render called NOX was announced a few days ago and the company behind it is Evermotion, a well-known portal dedicated to architectural visualization based mostly in 3ds Max and V-Ray. Their renderer NOX is an unbiased render engine that can create realistic images based on the metropolis Light...
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</ol>]]></description>
		<wfw:commentRss>http://www.blender3darchitect.com/2011/07/nox-renderer-new-unbiased-render-with-blender-support/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Creating seamless textures in GIMP for architecture</title>
		<link>http://www.blender3darchitect.com/2011/07/creating-seamless-textures-in-gimp-for-architecture/</link>
		<comments>http://www.blender3darchitect.com/2011/07/creating-seamless-textures-in-gimp-for-architecture/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 13:21:46 +0000</pubDate>
		<dc:creator>Allan Brito</dc:creator>
				<category><![CDATA[Light and Rendering]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[GIMP]]></category>
		<category><![CDATA[Grass]]></category>
		<category><![CDATA[Seamless Textures]]></category>
		<category><![CDATA[Textures]]></category>

		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=2332</guid>
		<description><![CDATA[Another nice tutorial aimed at game artists that can be useful for architectural visualization. This time we have a tutorial showing how to create seamless textures in GIMP to be used in Blender. A seamless texture is really great to use in tiled surfaces. In this tutorial the author (GameDesignGuru)...
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</ol>]]></description>
		<wfw:commentRss>http://www.blender3darchitect.com/2011/07/creating-seamless-textures-in-gimp-for-architecture/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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