360 Panoramas for architecture in Blender

In most of the projects that we feature in Blender 3D Architect, and as an overall rule in the visualization business, you find static images where the camera has a focus on a single location or area of a project. If you want to show different spaces of that design, you need a separate render […]

Peacock Green: Comparing E-Cycles and Agile Render

You probably guessed by the number of times we mention E-Cycles here in Blender 3D Architect the renderer is one of our favorite options to process images for architecture. The main reason is that it is fast and uses Cycles settings and options with no need to learn anything new. All optimizations in E-Cycles are […]

Screen space GI for Eevee

The use of Eevee for architectural visualization can bring numerous benefits to 3D artists, and among them, we have render speeds as one of the most important. Since we use real-time renders, it is easy to create projects requiring only a couple of seconds to process a render. However, these incredible speeds come with a […]

Comparing Cycles and LuxCore for architecture

A question that we often got from our readers is that Cycles is indeed the best solution for architectural interiors with Blender. Should you stick with Blender’s default render or look somewhere else to faster speeds? In the past, we had limited options regarding external renders to work with Blender. Today the number of options […]

Blender hidden Shadeless material for Eevee and Cycles

A material that doesn’t interact with light is useful in many ways when you are using Blender to create projects related to visualization. We use shadeless materials all the time when working with technical drawing and 2D design. We had an option in the old “Blender Internal Render” to process surfaces with a Shadeless material […]

Architectural glass shader pack updates: Frosted glass Type 2

A couple of days ago, we released here in Blender 3D Architect our first custom shader pack with dedicated materials for a common type of surface for interiors, which is glass. The goal is to create a glass shader that has all the physical properties of real glass, including light transmission. That way, you can […]

158k free IES profiles for interior rendering with Cycles

When you have a project requiring to show a scene in a bright daylight setup, it will be possible to solve all of the illuminations with Blender’s internal lamps. In those cases, you can easily add a background and a Sun for great results regarding lighting. If your project demands an evening render, you might […]

Free procedural Sky background for Cycles and Eevee

A key feature of any scene for architecture produced in Blender is the background. You can use multiple resources to create a sky that helps in a rendering. From an HDR texture to a simple plain white color, you have multiple options. If you want to use a lightweight solution for your sky background that […]

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