Light and Rendering
Posted by Allan Brito on March 18th, 2013 ~
3 Comments
The use of Blender Cycles or any other renderer with Blender capable to create good lighting without the need to setup several light sources or intense tweaking with materials, is driving artists away from the Blender Internal render. I see this clearly with my students during class, where almost no…
Posted by Allan Brito on February 6th, 2013 ~
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With the number of external render engines available for Blender these days, it may become really hard for new artists to pick just one. I still remember the days when we had just a few options, like YafRay. The best way to get to know those renders is to try…
Posted by Allan Brito on January 16th, 2013 ~
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There are lots of options to render projects modeled with Blender going from open source software like LuxRender, YafaRay and Blender Cycles. And today there are several commercial renderers that support Blender like Indigo, Octane Render and even V-Ray. And today you can check out a interior visualization project modeled…
Posted by Allan Brito on December 26th, 2012 ~
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There are lots of different ways to add an environment map to a scene to create reflections on mirrored surfaces or to add lights. To do that we have the HDRI maps which works really well with Cycles. But, to use HDRI maps you have to produce them, buy HDRI…
Posted by Allan Brito on December 20th, 2012 ~
1 Comment
Last week I just mentioned that Octane Render achieved a milestone on their development history, with version 1.0 of the GPU based render engine. And to give some other examples of what you can achieve with this kind of GPU power, I just found out another impressive example of work…
Posted by Allan Brito on December 12th, 2012 ~
1 Comment
Among all renderers used by artists to create images for architecture, one of the best options for those of you looking for a commercial GPU based render is Octane Render. With a nice graphics card you can get great results with very little time on Octane. A few days ago…
Posted by Allan Brito on November 29th, 2012 ~
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One of the best ways to add people and trees to renders in architectural visualization is with textures. If you manage to find textures with the proper alpha map or with a transparent background, you will be able to add these textures to a plane and use them on your…
Posted by Allan Brito on October 26th, 2012 ~
7 Comments
One of the most common tools used by all kind of architects to create 3d models for architecture is SketchUp. I can point several reasons for that and among them the fact that it has a free version and is really easy to create 3d models with it. I still…