Light and Rendering
Posted by Allan Brito on January 20th, 2012 ~
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One of the common tasks that an architectural visualization artist can get in a project, is to create a light setup that might show how exactly the lights will look like on the physical world. This demands a really good knowledge about light and render, or the use of special…
Posted by Allan Brito on August 4th, 2011 ~
9 Comments
The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my…
Posted by Allan Brito on July 21st, 2011 ~
2 Comments
Which unbiased render engine is the best to use with Blender? This is a question I often receive on the contact form of the blog. To answer this kind of question, nothing better than try yourself some of the renderers or take a look on some quick comparisons between all…
Posted by Allan Brito on July 12th, 2011 ~
4 Comments
A new render called NOX was announced a few days ago and the company behind it is Evermotion, a well-known portal dedicated to architectural visualization based mostly in 3ds Max and V-Ray. Their renderer NOX is an unbiased render engine that can create realistic images based on the metropolis Light…
Posted by Allan Brito on July 1st, 2011 ~
2 Comments
Another nice tutorial aimed at game artists that can be useful for architectural visualization. This time we have a tutorial showing how to create seamless textures in GIMP to be used in Blender. A seamless texture is really great to use in tiled surfaces. In this tutorial the author (GameDesignGuru)…
Posted by Allan Brito on April 26th, 2011 ~
1 Comment
It is been quite a while sine the last time I mentioned Octane Render here on the blog, but I`m always visiting their user forums to check some of the projects posted there using Blender to create architectural visualization. And I have to say that some of them are really…
Posted by Allan Brito on March 29th, 2011 ~
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The use of IBL for architectural visualization is mostly related with external views, and furniture design, where we can add the model into a scene that looks like a studio setup to generate reflections. I still remember the days where we had to use external render engines to use HDRI…
Posted by Allan Brito on March 23rd, 2011 ~
5 Comments
What is the fastest way to render an image with Blender? I mean, which one is the render of choice if you want maximum speed during rendering? Well, if you said Blender Internal Render you are right! And to prove that, I found an interesting video that compare the performance…