Blender 3D
Posted by Allan Brito on June 8th, 2009 ~
3 Comments
In the last articles here in the blog, I’m talking a lot about the advantages and uses of external render engines used with Blender 3D. I have to say that I really like to use those render engines, and today very few renders are created entirely with the Blender internal…
Posted by Allan Brito on April 29th, 2009 ~
2 Comments
If you use Linux to create architectural visualization or develop architectural projects, how can you define your workflow? I have to say that I don’t know much architects or companies that have a workflow for develop architectural visualization or projects, based on Linux machines. Some of that is related to…
Posted by Allan Brito on April 7th, 2009 ~
8 Comments
The correct and efficient use of solar energy to warm and illuminate environments is even important for architectural projects. Last week I was talking with a friend of mine, who asks me about a way to project the sun position in Blender 3D, to show a client the position of…
Posted by Allan Brito on March 2nd, 2009 ~
9 Comments
A scene produced for architectural visualization is never complete without some elements or objects that represent a real sense of scale for the viewer. In most cases people can’t get a real idea of how big or small a project is, until they see a common image or a reference….
Posted by Allan Brito on August 25th, 2008 ~
4 Comments
After a long pause, I`m finally back to the blog. This long time without updates was due to the revision of my Brazilian Blender book, which is going to the third edition. I guess it`s a great milestone for me, after all, the editorial market here in Brazil is not…
Posted by Allan Brito on May 28th, 2008 ~
7 Comments
How to produce architectural visualization with Blender 3D? And before anything, what is Blender? Well, Blender is the free open source 3d content creation suite. It has a huge user community, but most of them use Blender only to create character animations, or animations not related to architecture. Since I…