Blender 3D
Posted by Allan Brito on March 30th, 2011 ~
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The use of CAD like tools in Blender has always been a request from most users that choose Blender as their main tool to create architectural models. In tools like SketchUp and even AutoCAD, we have several Add-ons that help us to use CAD like tools in Blender, and this…
Posted by Allan Brito on March 22nd, 2011 ~
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Even with a lot of external render engines available for Blender, like YafaRay and LuxRender we may at some point have to setup the render of a scene using only the internal render. With the internal render we loose all that quick setup, and advanced features to add global illumination…
Posted by Allan Brito on March 10th, 2011 ~
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With every new Blender Open Movie project we can expect lost of new tools developed to help the team working on the animation, and most of the time those tools are aimed on character animation. But, on the new open movie project that will use live action the guys from…
Posted by Allan Brito on March 9th, 2011 ~
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There are a lot of tools in Blender that help us to create architectural visualization, but some of them may add another layer of productivity, even for schools that teach architecture. In the last releases of Blender 2.4x a tool called grease pencil was added to allow animators to create…
Posted by Allan Brito on March 7th, 2011 ~
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The use of cutout images to represent trees and people in architectural visualization is quite common, and is by far the best way to add vegetation and people to a project. If you keep track of the articles and tutorials of the blog, you may remember that in the past…
Posted by Allan Brito on March 7th, 2011 ~
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One of the traditions of Blender is back, with the announcement of a splash screen contest to pick an image to be used for Blender 2.57. The last release that had a splash screen from a user was 2.49, and since the first alpha of Blender 2.5 only images from…
Posted by Allan Brito on February 24th, 2011 ~
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There are lots of different ways to create grass in Blender, with methods that use real geometry, displacement maps and particles. If you never tried to create grass in Blender, I found a tutorial that might help you out. An artist called Ben Amed posted on his blog a step-by-step…
Posted by Allan Brito on February 19th, 2011 ~
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An architectural visualization artist must build a great library of resources like textures and models to use, to use them whenever a project requires some of those items from the library. The ability to use items from a library over and over again can really make the difference on the…