Blender 3D
Remember the past: From Blender 1.60 to 2.50
There is a great hype about the development and new tools released for the upcoming Blender 3D 2.50, or should I say Blender 3D 2.60? This probably will be the final and stable release of the 2.50 development cycle at the end of the Durian project. I can see lots of new users starting to [...]
Blender 3D 2.50: Quick overview on UV Mapping and texturing
Since the release of Blender 3D 2.50 Alpha 0, a lot of new users are trying to learn the ways and new interface of Blender 2.50. For some tasks like modeling, which works most with the 3D View and keyboard shortcuts, it`s easy to find the differences. But, for tasks that depend on the location [...]
Comparison between YafaRay, LuxRender, Indigo Renderer and Maxwell Render for architecture
The number of external renders engines compatible with Blender 3D is growing fast, and today we have several options to render projects using advanced global illumination algorithms and methods. A few months ago we only had mostly YafRay and PovRay to create our projects. I know there was other like Sunflow and Kerkythea, but [...]
New Book: Blender 3D Incredible Machines
I’m very pleased to announce that my latest book project was published last week! My new book is about Blender 3D again and it’s called Blender 3D Incredible Machines. This is a project in which I’m working on for the past year, and was finally able to complete the full set of chapters by the [...]
Free training material about rendering with YafaRay and Blender 3D
The process of designing a courseware about 3d computer graphics is a challenge to set the objectives of the course, and balance the amount of theory and practice that should be applied to the program. Every time I have to do something like that I try to split those types of courses in two categories, [...]
