Blender 3D
Posted by Allan Brito on August 3rd, 2011 ~
1 Comment
One of the projects from SoC 2011 is about UV Mapping in Blender, and the goal is to create an Automatic Seam creation tool. This would speedup the process of working with UV mapping in Blender, and since the project will also help a lot architectural visualization artists, I decided…
Posted by Allan Brito on July 29th, 2011 ~
4 Comments
After a really long week I got some time to create a quick tutorial about how to use the Bevel Modifier in Blender, to chamfer edges for architectural modeling. This is an important detail to add realism to walls and furniture. The trick is quite simple, and consists on use…
Posted by Allan Brito on July 20th, 2011 ~
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There are a lot of projects in development as part of the google summer of code 2011, and some of those projects may help architectural visualization artists. From all those projects I have a special interest on two related with improvements for UV mapping and UV editing. I just found…
Posted by Allan Brito on July 18th, 2011 ~
2 Comments
An artist must find the best way to place his scene in front of a camera, and pick the best framing to render your project. And a great reference to create a good framing for a scene comes from photography, like the rule of thirds. This is a way to…
Posted by Allan Brito on July 4th, 2011 ~
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For those of you that want to use Blender as a video editor, there are some new tutorials showing how to use the features of the strawberry tomato branch of the SoC 2011. The author of all tutorials is an artist called François Tarlier. You will learn how to use…
Posted by Allan Brito on June 22nd, 2011 ~
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A lot of tutorials created for artists that use Blender to create games and interactive animation can also be useful for architectural visualization artists. I just found a tutorial called “Tower Tutorial”, which shows the full process of model and texture a tower from scratch in Blender. This is a…
Posted by Allan Brito on June 13th, 2011 ~
1 Comment
One of the features of Blender that is not directly related to 3d modeling, rendering or animation that impress most people in my classes is the video sequence editor. A lot of people, specially those users from 3ds Max, Maya and other softwares are used to work with a non-linear…
Posted by Allan Brito on May 29th, 2011 ~
6 Comments
One of the features that really shake the Blender community in the past few weeks was Cycles, with the ability to use modern render methods and GPU power with no external render. But, how Blender Cycles stands today against some of the available GPU based render engines? A few artists…