AllanBrito
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Posted by Allan Brito on September 5th, 2011 ~
3 Comments
In my classes about architectural modeling, one of the exercises that challenge most of the students is the creation of a spiral stair. No matter what software you use to create the 3d model, it takes some practice to figure out how to create this type of stairs. In Blender,…
Posted by Allan Brito on August 26th, 2011 ~
0 Comments
The light setup is a very important part of any architectural visualization project, and I get a lot of questions about how to properly setup the lights for different kinds of environments. You may remember an interview I did with an artist called Stanislav Pyadishev, which uses Blender and YafaRay…
Posted by Allan Brito on August 22nd, 2011 ~
9 Comments
What do you think about the future of architectural visualization? How people will produce animations and visualization using really powerful hardware? Well, we can already see some glimpses of this future today, when we look at how technology aimed to create games, can be used for architectural visualization. Look at…
Posted by Allan Brito on August 17th, 2011 ~
3 Comments
Even with the development of a powerful renderer for Blender like Cycles, there are still a lot of users that will stick to options like YafaRay. I`m not planning to full migrate my projects to Cycles right now, much because of what I already have created with both YafaRay and…
Posted by Allan Brito on August 10th, 2011 ~
4 Comments
A really nice way to light up a scene is with the use of HDRI maps to illuminate a scene with a setup close to one available when the image was produced. In movies and visual effects this type of map is used to merge virtual elements like characters into…
Posted by Allan Brito on August 10th, 2011 ~
5 Comments
The use of Cycles for architectural modeling is really cool to see an almost realtime feedback of your modeling. My previous article on the blog just showed how to do that in Cycles. But, a lot of people send me messages asking more about how to deal with lights in…
Posted by Allan Brito on August 4th, 2011 ~
9 Comments
The regular workflow for an architectural visualization artist working with 3d modeling is to create the model and work to render some test images only when the model has some significant amount of polygons. With the new Blender Cycles things might change a bit! For instance, since I got my…
Posted by Allan Brito on August 3rd, 2011 ~
1 Comment
One of the projects from SoC 2011 is about UV Mapping in Blender, and the goal is to create an Automatic Seam creation tool. This would speedup the process of working with UV mapping in Blender, and since the project will also help a lot architectural visualization artists, I decided…