Author Archive
Detailed guide and tutorial for SmallLuxGPU and Blender
The use of GPU power is one easiest ways to speed up the rendering for any type of project related with 3d visualization. Today we have a lot of tools that help use to use all those cores on our shiny graphics card, and work in real time generating realist images. For Blender 2.50 we [...]
SketchUp 8 available to download
The workflow of an architectural visualization project often involves the use of several types of files, coming from softwares like AutoCAD and SketchUp. In the past months I `m starting to receive more and more projects created with SketchUp. Since SketchUp is an easy tool to create volumetric models, most architects or small companies without [...]
YafaRay with Irradiance Cache
One of the features that I miss the most on Blender 2.5x series is the possibility to use advanced rendering features from YafaRay and LuxRender. The scripts that will allow us to export scenes for those renderers are still in development, and will probably be done by the end of the year. For the YafaRay [...]
Diagram about edge flows for 3d modeling
One of the most challenging aspects of teaching 3d modeling is to make the students to follow a few guidelines about technical modeling. Most people go straight to what I use to call “artistic modeling”, which deals with 3d models only by the way they look, and not how to build them. For instance, in [...]
Blender 2.53: How to use the Bevel Weight tool
Since the release of Blender 2.53 in Beta stage I began to test in my architectural visualization workflow. This is a much better release to start testing your modeling workflow, since a beta release is more stable than the previous alpha. But, like most of the experienced Blender users I`m unable to find some of [...]
