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	<title>Comments on: Blender Cycles tutorial: Creating grass for architectural visualization</title>
	<atom:link href="http://www.blender3darchitect.com/2012/01/blender-cycles-tutorial-creating-grass-for-architectural-visualization/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2012/01/blender-cycles-tutorial-creating-grass-for-architectural-visualization/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
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		<title>By: Alain</title>
		<link>http://www.blender3darchitect.com/2012/01/blender-cycles-tutorial-creating-grass-for-architectural-visualization/comment-page-1/#comment-137944</link>
		<dc:creator>Alain</dc:creator>
		<pubDate>Wed, 04 Jan 2012 04:59:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=2480#comment-137944</guid>
		<description><![CDATA[@ D. Waschow

You have to &quot;File-&gt;External Data-&gt;Unpack into Files&quot;.

Kind regards
Alain]]></description>
		<content:encoded><![CDATA[<p>@ D. Waschow</p>
<p>You have to &#8220;File-&gt;External Data-&gt;Unpack into Files&#8221;.</p>
<p>Kind regards<br />
Alain</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: D.Waschow</title>
		<link>http://www.blender3darchitect.com/2012/01/blender-cycles-tutorial-creating-grass-for-architectural-visualization/comment-page-1/#comment-137824</link>
		<dc:creator>D.Waschow</dc:creator>
		<pubDate>Tue, 03 Jan 2012 14:56:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=2480#comment-137824</guid>
		<description><![CDATA[Alain:

Thanks for sharing your grass setup. I tried it and only get solid color grass. It doesn&#039;t seem to be using the UV mapped textures for some reason. I tried setting the texture coordinates to UV (it&#039;s set as &#039;Default&#039; when you open the scene) but still no luck. The grass just shows up as whatever solid color is set in the Glossy BDSF color setting.

I haven&#039;t done much at all with Cycles yet, so my ability to debug its materials is limited. Any ideas what could be wrong?]]></description>
		<content:encoded><![CDATA[<p>Alain:</p>
<p>Thanks for sharing your grass setup. I tried it and only get solid color grass. It doesn&#8217;t seem to be using the UV mapped textures for some reason. I tried setting the texture coordinates to UV (it&#8217;s set as &#8216;Default&#8217; when you open the scene) but still no luck. The grass just shows up as whatever solid color is set in the Glossy BDSF color setting.</p>
<p>I haven&#8217;t done much at all with Cycles yet, so my ability to debug its materials is limited. Any ideas what could be wrong?</p>
]]></content:encoded>
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	<item>
		<title>By: Alain</title>
		<link>http://www.blender3darchitect.com/2012/01/blender-cycles-tutorial-creating-grass-for-architectural-visualization/comment-page-1/#comment-137787</link>
		<dc:creator>Alain</dc:creator>
		<pubDate>Tue, 03 Jan 2012 10:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=2480#comment-137787</guid>
		<description><![CDATA[You can use different Grasspatch-Objects, group them and use &quot;group&quot; in the Particle-System to get more Colorvariation in the grass.
You also can define how many percent of each object in the group should be distributed by the Particle-System.

Here is my Grass-Setup:
http://www.archiviz.ch/download/Grasflaeche_02_051111.zip


Kind regards
Alain]]></description>
		<content:encoded><![CDATA[<p>You can use different Grasspatch-Objects, group them and use &#8220;group&#8221; in the Particle-System to get more Colorvariation in the grass.<br />
You also can define how many percent of each object in the group should be distributed by the Particle-System.</p>
<p>Here is my Grass-Setup:<br />
<a href="http://www.archiviz.ch/download/Grasflaeche_02_051111.zip" rel="nofollow">http://www.archiviz.ch/download/Grasflaeche_02_051111.zip</a></p>
<p>Kind regards<br />
Alain</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Aditia</title>
		<link>http://www.blender3darchitect.com/2012/01/blender-cycles-tutorial-creating-grass-for-architectural-visualization/comment-page-1/#comment-137686</link>
		<dc:creator>Aditia</dc:creator>
		<pubDate>Tue, 03 Jan 2012 00:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=2480#comment-137686</guid>
		<description><![CDATA[Yeay..Glad you&#039;re back Allan, it&#039;s been so long, thanks for the tuts anyway. 

Regards]]></description>
		<content:encoded><![CDATA[<p>Yeay..Glad you&#8217;re back Allan, it&#8217;s been so long, thanks for the tuts anyway. </p>
<p>Regards</p>
]]></content:encoded>
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	<item>
		<title>By: Carrozza</title>
		<link>http://www.blender3darchitect.com/2012/01/blender-cycles-tutorial-creating-grass-for-architectural-visualization/comment-page-1/#comment-137670</link>
		<dc:creator>Carrozza</dc:creator>
		<pubDate>Mon, 02 Jan 2012 20:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=2480#comment-137670</guid>
		<description><![CDATA[Thank you Allan, this is exactly what I was looking for these days.
Cheers!]]></description>
		<content:encoded><![CDATA[<p>Thank you Allan, this is exactly what I was looking for these days.<br />
Cheers!</p>
]]></content:encoded>
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