Archive for June, 2010
Posted by Allan Brito on June 30th, 2010 ~
1 Comment
The SmallLuxGPU is an experiment to use GPU power to render in real-time using OpenCL and LuxRender. This is an amazing option to work with advanced rendering techniques in Blender, using GPU power to reduce the time to have a clean and noise free image in LuxRender. This week David…
Posted by Allan Brito on June 29th, 2010 ~
9 Comments
One of my concerns about making using Blender 2.50 in my architectural visualization workflow is the lack of support for external renders like LuxRender, YafaRay, Indigo and others. I use those render engines a lot to create scenes and realistic images for my clients and classes. How about the development…
Posted by Allan Brito on June 28th, 2010 ~
1 Comment
In most architectural visualization projects we have a single objective, which is to show a project will look like by the time it is actually build. For computer graphics is quite easy to show and represent perfect surfaces and brand new objects. If you have to work on objects and…
Posted by Allan Brito on June 22nd, 2010 ~
5 Comments
In a few months the use of GPU power to render scenes will be just like a global illumination render is today. Almost all tools specialized on rendering offers some kind of GI method to improve rendering. I still remember that a few years ago it was quite expansive to…
Posted by Allan Brito on June 20th, 2010 ~
1 Comment
One of the things that I keep saying to all my students is that if they want to work with big and complex projects in Blender, they must learn how to work with Python to create custom tools and scripts to accelerate the creation process. This is a rule for…
Posted by Allan Brito on June 1st, 2010 ~
1 Comment
In architectural visualization we can find lots of objects that can be represented with the use of simple patterns like the floor tiles. For this type of 3d object we can use the Array modifier to create large surfaces based on a single and simple 3d pattern. The only thing…