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	<title>Comments on: Tips to create better renderings with YafaRay</title>
	<atom:link href="http://www.blender3darchitect.com/2010/05/tips-to-create-better-renderings-with-yafaray/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2010/05/tips-to-create-better-renderings-with-yafaray/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
	<lastBuildDate>Fri, 03 Feb 2012 01:06:36 +0000</lastBuildDate>
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		<title>By: Shul</title>
		<link>http://www.blender3darchitect.com/2010/05/tips-to-create-better-renderings-with-yafaray/comment-page-1/#comment-30336</link>
		<dc:creator>Shul</dc:creator>
		<pubDate>Fri, 28 May 2010 00:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=1373#comment-30336</guid>
		<description>Thank you for the link! It would be great to have something like this for lux as well</description>
		<content:encoded><![CDATA[<p>Thank you for the link! It would be great to have something like this for lux as well</p>
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		<title>By: condar</title>
		<link>http://www.blender3darchitect.com/2010/05/tips-to-create-better-renderings-with-yafaray/comment-page-1/#comment-30113</link>
		<dc:creator>condar</dc:creator>
		<pubDate>Wed, 26 May 2010 18:16:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=1373#comment-30113</guid>
		<description>unfortunately the article from the link is wrong: 
&quot;...AA passes and AA inc samples have less effect on image quality...:
that&#039;s not true. Adaptive Sampling is great if you try render with low threshold values (0.01 but you can use a lower value if you need). In his example he is using threshold 0.05 which is not correct for an Adaptive Sampling Strategy. 1 or 2 AA samples and 1 or 2 AAinc samples per pass plus 64 to 128 FG samples per pass if you are rendering with Photon mapping is a normal basic strategy with good quality and lower rendering time. High AA samples in 1 pass is a waste of time and not  necessary with better quality.</description>
		<content:encoded><![CDATA[<p>unfortunately the article from the link is wrong:<br />
&#8220;&#8230;AA passes and AA inc samples have less effect on image quality&#8230;:<br />
that&#8217;s not true. Adaptive Sampling is great if you try render with low threshold values (0.01 but you can use a lower value if you need). In his example he is using threshold 0.05 which is not correct for an Adaptive Sampling Strategy. 1 or 2 AA samples and 1 or 2 AAinc samples per pass plus 64 to 128 FG samples per pass if you are rendering with Photon mapping is a normal basic strategy with good quality and lower rendering time. High AA samples in 1 pass is a waste of time and not  necessary with better quality.</p>
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		<title>By: Alain</title>
		<link>http://www.blender3darchitect.com/2010/05/tips-to-create-better-renderings-with-yafaray/comment-page-1/#comment-29999</link>
		<dc:creator>Alain</dc:creator>
		<pubDate>Wed, 26 May 2010 06:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=1373#comment-29999</guid>
		<description>Thank you for sharing your knowledge ! :-)</description>
		<content:encoded><![CDATA[<p>Thank you for sharing your knowledge ! <img src='http://www.blender3darchitect.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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