Archive for May, 2010
Indigo Renderer using GPU to speed up rendering
The demand for better and faster renderings is always growing, and to speed up the render of any type of project we can always turn to GPU based renderings. Today we have a lot of options to use GPU based technology to create renderings almost in real-time, depending on how powerful your video card is, [...]
Tips to create better renderings with YafaRay
As an architectural visualization artist and also a teacher, I know how important the workflow required to achieve realistic images can be for architects. Every time I have the opportunity to talk with other architects, they always ask me for templates or presets to speed up the creation of good renderings in Blender. That is [...]
Modeling for architecture with Python scripts: Collecting ideas
In just a few days I will start a new research project involving the development of a few tools and scripts for Blender, aimed in architectural modeling. I know that some of those tools may already exist, but the focus of the project is to find the best way to manage procedural modeling in Blender. [...]
Modeling a pillow for interior design with Blender
Last week I was trying to demonstrate a way to create a simple pillow in Blender, using a mix of poly modeling and the sculpt tools. The objective was to use the pillow to apply a ramp material, and make a velvet material. Objects with highly fabric surfaces like a pillow, demands that the artist [...]
Free plugin to create grass in SketchUp for architecture
The creation of any king of environment for architectural visualization represents a big challenge to the artist, when the surface is all covered with shiny and green grass. A few years ago it would be a big problem to represent grass on 3d softwares without expansive plugins, or a clever solution during the post production. [...]
