<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Blender 2.50: How to import and export from 3ds Max 2010</title>
	<atom:link href="http://www.blender3darchitect.com/2010/04/blender-2-50-how-to-import-and-export-from-3ds-max-2010/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2010/04/blender-2-50-how-to-import-and-export-from-3ds-max-2010/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
	<lastBuildDate>Fri, 03 Feb 2012 01:06:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Matheus</title>
		<link>http://www.blender3darchitect.com/2010/04/blender-2-50-how-to-import-and-export-from-3ds-max-2010/comment-page-1/#comment-122673</link>
		<dc:creator>Matheus</dc:creator>
		<pubDate>Mon, 22 Aug 2011 01:33:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=1312#comment-122673</guid>
		<description>Hello,
i need to open some .pdb files in 3ds max but i have no ideia how to do this. There is a software called molecule importer, but it don&#039;t works with 3ds max 2010, just with 8 / 9 version... please, can you help me?

thank you!</description>
		<content:encoded><![CDATA[<p>Hello,<br />
i need to open some .pdb files in 3ds max but i have no ideia how to do this. There is a software called molecule importer, but it don&#8217;t works with 3ds max 2010, just with 8 / 9 version&#8230; please, can you help me?</p>
<p>thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Roundup of Blender 2.5+ Tutorials for the Hobbyist Game Developer&#160;&#124;&#160;Play XFight</title>
		<link>http://www.blender3darchitect.com/2010/04/blender-2-50-how-to-import-and-export-from-3ds-max-2010/comment-page-1/#comment-74996</link>
		<dc:creator>A Roundup of Blender 2.5+ Tutorials for the Hobbyist Game Developer&#160;&#124;&#160;Play XFight</dc:creator>
		<pubDate>Sun, 12 Dec 2010 06:13:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=1312#comment-74996</guid>
		<description>[...] As a hobbyist game developer, you would often rely on TurboSquid for your 3D model needs. Unfortunately, most of the models on TurboSquid are in non-blender formats, such as 3ds, max, lwo, obj etc.. Although, Blender 2.5+ supports add-ons that import these formats, they are not without pitfalls. Fortunately, the community is also quick at coming up with solutions. [...]</description>
		<content:encoded><![CDATA[<p>[...] As a hobbyist game developer, you would often rely on TurboSquid for your 3D model needs. Unfortunately, most of the models on TurboSquid are in non-blender formats, such as 3ds, max, lwo, obj etc.. Although, Blender 2.5+ supports add-ons that import these formats, they are not without pitfalls. Fortunately, the community is also quick at coming up with solutions. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alain</title>
		<link>http://www.blender3darchitect.com/2010/04/blender-2-50-how-to-import-and-export-from-3ds-max-2010/comment-page-1/#comment-22880</link>
		<dc:creator>Alain</dc:creator>
		<pubDate>Thu, 22 Apr 2010 13:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=1312#comment-22880</guid>
		<description>Milad Thaha, Thanks you liked the post. By the way you should call me Sir, not just Alain. I hope you don&#039;t mind.</description>
		<content:encoded><![CDATA[<p>Milad Thaha, Thanks you liked the post. By the way you should call me Sir, not just Alain. I hope you don&#8217;t mind.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alain</title>
		<link>http://www.blender3darchitect.com/2010/04/blender-2-50-how-to-import-and-export-from-3ds-max-2010/comment-page-1/#comment-22689</link>
		<dc:creator>Alain</dc:creator>
		<pubDate>Wed, 21 Apr 2010 11:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=1312#comment-22689</guid>
		<description>..or commercial furniture libraries (for example evermotion) should offer their modells in blender format. But I guess they never will because they would loose their big business deal with autodesk and vray etc.

Kinde regards.
Alain</description>
		<content:encoded><![CDATA[<p>..or commercial furniture libraries (for example evermotion) should offer their modells in blender format. But I guess they never will because they would loose their big business deal with autodesk and vray etc.</p>
<p>Kinde regards.<br />
Alain</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.blender3darchitect.com/2010/04/blender-2-50-how-to-import-and-export-from-3ds-max-2010/comment-page-1/#comment-22662</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 21 Apr 2010 08:35:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=1312#comment-22662</guid>
		<description>WOW!!! Very good post, very good script, very good news. Thankzz</description>
		<content:encoded><![CDATA[<p>WOW!!! Very good post, very good script, very good news. Thankzz</p>
]]></content:encoded>
	</item>
</channel>
</rss>

