Archive for October, 2009
Posted by Allan Brito on October 19th, 2009 ~
3 Comments
I was reading an interesting article last week, about the importance to know and use the camera settings of a renderer or 3d software to adjust the light of a scene. The tutorial was all written for adjustments on 3ds Max camera using Mental Ray, but immediately I realize that…
Posted by Allan Brito on October 16th, 2009 ~
5 Comments
The integration between Blender 3D and FreeStyle render, which is capable of create great NPR images is one of the features develop as part of the SoC 2008. It is still in development by Maxime Curione, but now the development is aimed to use FreeStyle with Blender 2.50. This a…
Posted by Allan Brito on October 15th, 2009 ~
1 Comment
A new version of the open source Unbiased render engine called LuxRender was release, and after a long sequence or release candidates, most of the bugs were corrected and we have a new stable release. Among several small tweaks and improvements, this release is very similar to what we already…
Posted by Allan Brito on October 14th, 2009 ~
4 Comments
If there is one thing that we really need to keep in a safe place, for architectural visualization, besides a good texture collection, is a library of furniture models to use in interior design projects. This is something useful to speed up the production of any project, because we will…
Posted by Allan Brito on October 13th, 2009 ~
3 Comments
In architectural visualization we consider the light of interior scenes, one of the most critical stages of a project, because it can really turn a great model into a poor scene, and make a simple scene gain life, with a well planned illumination. If you choose to use an advanced…
Posted by Allan Brito on October 12th, 2009 ~
0 Comments
In the past few days I was reviewing some projects created with old versions of Indigo Renderer, to start working on updates and see how fast the last releases are compared with the old freeware Indigo. In one of those projects I saw something that caught my attention, which is…
Posted by Allan Brito on October 11th, 2009 ~
3 Comments
One of the most common animations we use for architectural visualization is the walkthrough, which can take the viewer along the project. Another type of animation that architects often ask for is the so called growing animation. In this type of animation we can show all elements of a project,…
Posted by Allan Brito on October 8th, 2009 ~
1 Comment
The creation of terrains and sites can be accomplished in several different ways, ranging from a series of curves that can be connected, from simple subdivision modeling. One of the fastest techniques to create large terrains with only a few mouse clicks is with displacement maps. This is a type…