<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Modeling for architecture: Blender 3D BevOb and 3ds Max Loft tools to create cornices</title>
	<atom:link href="http://www.blender3darchitect.com/2009/10/modeling-for-architecture-blender-3d-bevob-and-3ds-max-loft-tools-to-create-cornices/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.blender3darchitect.com/2009/10/modeling-for-architecture-blender-3d-bevob-and-3ds-max-loft-tools-to-create-cornices/</link>
	<description>Using Blender 3D for Architectural Visualization</description>
	<lastBuildDate>Fri, 03 Sep 2010 20:21:13 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Luz_y_sombra</title>
		<link>http://www.blender3darchitect.com/2009/10/modeling-for-architecture-blender-3d-bevob-and-3ds-max-loft-tools-to-create-cornices/comment-page-1/#comment-9870</link>
		<dc:creator>Luz_y_sombra</dc:creator>
		<pubDate>Tue, 22 Dec 2009 16:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=828#comment-9870</guid>
		<description>looks nice but ¿what the hell works the bend modifier?</description>
		<content:encoded><![CDATA[<p>looks nice but ¿what the hell works the bend modifier?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: van</title>
		<link>http://www.blender3darchitect.com/2009/10/modeling-for-architecture-blender-3d-bevob-and-3ds-max-loft-tools-to-create-cornices/comment-page-1/#comment-7732</link>
		<dc:creator>van</dc:creator>
		<pubDate>Wed, 07 Oct 2009 13:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=828#comment-7732</guid>
		<description>You can also accomplish mitred corners in blender by applying a lattice modifier to a 3D mesh object, though it&#039;s a bit more work.</description>
		<content:encoded><![CDATA[<p>You can also accomplish mitred corners in blender by applying a lattice modifier to a 3D mesh object, though it&#8217;s a bit more work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: accessoire</title>
		<link>http://www.blender3darchitect.com/2009/10/modeling-for-architecture-blender-3d-bevob-and-3ds-max-loft-tools-to-create-cornices/comment-page-1/#comment-7720</link>
		<dc:creator>accessoire</dc:creator>
		<pubDate>Tue, 06 Oct 2009 08:30:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=828#comment-7720</guid>
		<description>Thanks for this post! I&#039;ll use this technique in my new project.</description>
		<content:encoded><![CDATA[<p>Thanks for this post! I&#8217;ll use this technique in my new project.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alain</title>
		<link>http://www.blender3darchitect.com/2009/10/modeling-for-architecture-blender-3d-bevob-and-3ds-max-loft-tools-to-create-cornices/comment-page-1/#comment-7717</link>
		<dc:creator>Alain</dc:creator>
		<pubDate>Tue, 06 Oct 2009 04:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.blender3darchitect.com/?p=828#comment-7717</guid>
		<description>Thanks for that comparison.

What I miss in Blender is the &quot;Cutt (it&#039;s called &quot;Schnitt&quot; in german)&quot;- Modifier of 3d Max. It is very useful when you have a set of detailed 3d windows models an you wanna attache dem together on a 90° angle by cutting 2 of them on a 45° angle.

I know there is python script that cuts objects by a plane, but this is not a flexble modifier which you can modify every time.

Kind regards
Alin</description>
		<content:encoded><![CDATA[<p>Thanks for that comparison.</p>
<p>What I miss in Blender is the &#8220;Cutt (it&#8217;s called &#8220;Schnitt&#8221; in german)&#8221;- Modifier of 3d Max. It is very useful when you have a set of detailed 3d windows models an you wanna attache dem together on a 90° angle by cutting 2 of them on a 45° angle.</p>
<p>I know there is python script that cuts objects by a plane, but this is not a flexble modifier which you can modify every time.</p>
<p>Kind regards<br />
Alin</p>
]]></content:encoded>
	</item>
</channel>
</rss>
